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Well, so far the deck is winning on Monday nights commander got second once, and tied for first place

The idea of the deck is... well, really just play charms buff Ramos and attack for lethal so in a way it is kind of Voltron, I guess.

Mostly, what I do is try to keep charms that buff Ramos attack such as Simic Charm or similar charms that buff Ramos not only by using Ramos ability but also using the mode that buff. Another factor to keep in mind is that it is ok to remove the counters on Ramos if you can either get lots of value or really need the mana to cast more charms.

Previously, I was only using charms and Silumgar's Command , Ojutai's Command and a Crackling Doom ; on my instant part of the deck but recently I added a few cards just to make the deck a bit more resilient, those cards being Mortify , Putrefy , Counterflux , another of the recent cards that I added were Cloven Casting , Sunbird's Invocation , Pyroconvergence , Progenitus , Amulet of Vigor , Door to Nothingness , Epic Experiment

Lastly, I am currently playtesting Collective Voyage over Cultivate , and the reason is that it has the possibility of giving me the colors faster which means a faster Ramos and an easier color fix

Update: I forgot to mention the cards on the sideboard were the ones that were part of the deck but got remove due to either not being good enough, or just having to make space for other cards. Any questions on card selection just comment and I'll try to answer them if I can.

Update #2: Well it's been a while this is the later interaction of the charming deck a lot of changes some for the better some to try them out but so far its been doing great its solid and people sometimes hesitant to do things as charms do almost anything. that and I added shrines because they are fun but if the deck needs an extra power level its quite easy to remove them and add extra card draw, ramp and a couple of counterspells.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 4 Mythic Rares

32 - 29 Rares

36 - 20 Uncommons

17 - 2 Commons

Cards 100
Avg. CMC 3.70
Tokens Angel 4/4 W, Beast 3/3 G, Construct X/X C, Elf Knight 2/2 GW, Goblin 1/1 R, Human Wizard 1/1 U, Knight 2/2 W w/ Vigilance, Saproling 1/1 G, Soldier 1/1 RW, Spirit 1/1 C, Treasure, Warrior 1/1 W, Zombie 2/2 B
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