Budget Krenko EDH suggestions wanted *Retired*

Commander / EDH AdrenalineBomb

SCORE: 2 | 18 COMMENTS | 1579 VIEWS | IN 1 FOLDER


damtgmaster473 says... #1

Lol maybe u should make it funnier with Goblin Game

April 9, 2013 2:02 p.m.

awalk07 says... #2

I'm not big into EDH, but I'm thinking more goblins are essential to making Krenko get value. Krenko's Command , Hellraiser Goblin , and Legion Loyalist are a few that come to mind. Also, why no Goblin Grenade ?!

April 9, 2013 3:54 p.m.

AdrenalineBomb says... #3

Goblin Game seems like it would be funny to resolve but I don't think its what the deck needs lol. You really don't need many goblins to make krenko generate tons of value. Having a empty board but him and an untap effect will give put you from just krenko to 4 goblins in one turn which can get better but a card like Krenkos command really wasnt worth the slot it was taking up and I replaced it with another untap effect. Hellraiser goblin also was in the deck but after being forced to attack with goblin warchief into bigger creatures I took him out. I do like legion loyalist but I'm not sure what to cut for it.

April 9, 2013 9 p.m.

For the love of all that's good don't use Goblin Game . No one likes that card. It's funny ONCE and never again. Also, Goblin Grenade is beyond subpar in EDH.

Thousand-Year Elixir is a shoe in for a Krenko deck. Have Illusionist's Bracers equipped on him and watch goblins multiply. Or just watch them multiply in general.

Since this feels like more of a token-y deck, do you really need the 2 Sword of War and Peace and Sword of Feast and Famine in here? Yeah, I know they are "amazing" cards and whatever, but they aren't very budgety and you only get half the effect of Sword of War and Peace with your Leyline of Punishment out. I honestly think global pumps would be a better choice here.

Goblin Bombardment is another shoe in since you have Rage Thrower . There goes the neighborhood!

Gratuitous Violence , Furnace of Rath , and Rage Reflection dish out serious damage.

Mogg Infestation could double your army at whim. But that is probably "win-more" with Krenko.

Goblin War Drums helps get things through. Might be useless depending on how many goblins you have. But if they are gonna be 1/1s since I don't see much in the way of global pumps, could be handy. I see you have Pyreheart Wolf but i'd still rock the war drums since they are an enchantment and harder to get rid of.

A budget pump could be Shared Animosity . You could even stack the triggers so it doesn't mess with Raid Bombardment .

Anyway, if you are looking for things to cut, I'd look at "good stuff" cards that aren't going with your deck theme of "untap krenko, get goblins". Like, you have a TON of treachery effects and one shot things like Mindclaw Shaman .
You also have some stuff like Faithless Looting . Fireball , and Goblin War Strike that don't feel like they do ENOUGH for your deck.

Side note, I feel Comet Storm is way better than Fireball and is still on budget.

April 10, 2013 2:49 p.m.

wlkrtxsrngr says... #5

Your feeling toward Goblin Game is accurate. It isn't in the spirit of what this deck wants to do, and that's mow people over with a cadre of stinky, pissy goblins.

I like the feel of what's happening here, but I think a few budget-friendly tweaks would benefit your agenda. Starting with creatures, Moggcatcher is one of maybe two or three non-goblins I'd play in this. He's just too good and replaces some of the more expensive goblin tutor effects for a low price. He's also reusable with your Illusionist's Bracers. (Fun note: your copy will check after the resolution of the originating trigger. Have all of the goblins!) I would also make room for Solemn Simulacrum , Ib Halfheart, Goblin Tactician , Patron of the Akki , Chancellor of the Forge , Goblin Assassin and Goblin Marshal . All of those cards are less than $1. Oh and get yourself a Squee, Goblin Nabob . I'll go into why in a little bit.

Multiple attack steps and buff effects are at the heart of any goblin swarm. Coat of Arms may be a little out of your price range at $5, but it's worth its salt in this build and it's going to get plenty of mileage. Similarly, Eldrazi Monument and Akroma's Memorial , while also in that $5-ish range, are going to give your team the evasion it needs to trample over your opponents. They're just too good to pass up. With multiple attack steps, I think you're spot on with both Aggravated Assault and Savage Beating . Both of those cards are outstanding in goblins and should be in this list.

Land destruction is a sticky game in EDH: it gets you immediately noticed, and people are going to forge alliances around you to prevent you from blowing up lands in the name of keeping the game going. And they are 100% right to do so. So, in order to keep the destruction derby on but take the heat off yourself, I'd cut some of the one-for-one land destruction spells and add some more value-based stuff. Lavaball Trap you'll get to cast cheaper 99% of games because of fetch lands and ramp effects. It also blows up two lands and frags a bunch of dudes for one spell. Goblin Ruinblaster is a relevant creature type as well as a land destruction spell. Get your hands on a Fissure and its Portal equivalent, Lava Flow , as they give you the option of both blowing up a land or killing anything on the board. Incendiary Command is land destruction, board control and card power all in the same package. Wave of Destruction really hurts controlling and mono-colored builds. And Volcanic Awakening will blow up lands with the help of storm. Speaking of...

Chandra Ablaze and Chandra, the Firebrand , where are you girls at? Both monetarily cheap and both super dope awesome. The former is going to let you ditch cards with less value (or just Squee every turn, once you find him) to Lightning Blast stuff, in addition to letting you really let Volcanic Awakening off the chain. Stack those red spells and blow up lands as the last spell for funsies. The latter is going to keep planeswalkers in check with pings and will let you copy your better land destruction spells.

This deck looks like it needs some permanent ramp and card draw power. Staff of Nin is going to do that well enough for you, plus it'll keep the pressure on with poking stuff until it dies. Caged Sun is cheap, Anthems your team and lets you keep up with the rest of the table. If you don't feel that Gauntlet of Power is budget, I understand. But I would get one just the same as your "splurge" purchase. I've seen them as cheap as $5 and as high as $8.

And I think, after all that, I'd just cut some cute but not effective burn spells for more lands. For red, getting to lands is priority number one, since it's a color without strong, advantageous draw power or mana fixing. To that end, it becomes important to run more lands in mono-red than you would normally run. In colors with mana fixing abilities, my baseline is 37 lands, cutting roughly one land for every two ramp spells in the deck. For colors without, my number is closer to 39-40.

I know what I'd cut for this stuff, but I want to see what you'd cut for it. And if we disagree on some of the financial restrictions, then that's okay. That's what comments are for. :) I hope I helped.

April 10, 2013 2:50 p.m.

AdrenalineBomb says... #6

wlkrtxsngr that was quite a bit of feed back which is what I'm looking for. The land destruction was only in here because I couldn't decide on what else to do with those slots and I plan to take them out once I can fill the deck out some more, except for Blood Moon I love that card.

The anthem effects like Coat of Arms , Eldrazi Monument , Caged Sun , and Gauntlet of Power are all cards I completely agree with you on and will probably just go over the land destruction spells. Moggcatcher and Staff of Nin also seem like fantastic choices I never thought of.

I used Ib and the chandra's for awhile but sacrificing lands seemed to just hurt me in the long run so I cut Ib, and the chandra's mainly felt like they were'nt doing enough so i cut them aswell. As for goblin assassin I took it out because when he hits the table people tend to Go for the Throat that is holding my head up. (Bad joke sorry) As for Patron of the Akki I may try him aswell because I like the thought of repeatedly boosting all my guys. Time to update

April 10, 2013 5:02 p.m.

AdrenalineBomb says... #7

Also I forgot to mention chancellor of the forge for now I think i make enough goblins that i dont feel he is necessary.

April 10, 2013 5:04 p.m.

AdrenalineBomb says... #8

Wow sorry didn't realize there was another comment Angry gray beard I agree with thousand year elixir, goblin bombardment and comet storm over fireball I actually am cutting some of the cards you suggested except for faithless looting but thats only because i feel like this deck needs more card selection and draw I'm going to test it with more draw spells to see if i still need it if not itll be out the windowthanks for your suggestions

April 10, 2013 5:21 p.m.

RedCloud2012 says... #9

You may like my card draw in this goblin deck utilizing goblin electromancer and think twice and faithless looting and I am considering divination. Vents and falls are all you need ..maybe time warp..I duno inspiration could come from anywere so why not take a peakR/U GOBLINS of IZZET P.S i see budget but vents and falls are about 4 dollars right now. Get em now before dragons maze flashes som hot izzet cards and they sky rocket.

April 10, 2013 5:35 p.m.

RedCloud2012 says... #10

could go with 1x of all R/W duels and throw in burn at the stake and temporal mastery and time warp and think twice and divination

April 10, 2013 5:39 p.m.

Here's the updated list any other suggestions?

April 10, 2013 5:51 p.m.

RedCloud2012 says... #12

How do youu clear comments if you dont mind and Guttersnipe is a good 3 drop goblin that dose alot with all your spells.

April 10, 2013 5:57 p.m.

Whenever you do updates for your deck there's a button that will clear out all comments before that update. As for Guttersnipe I don't think I have enough instants and sorceries to make him worth a slot in the deck.

April 10, 2013 6:09 p.m.

RedCloud2012 says... #14

12 is not bad but why not Burn at the Stake its a win con for krenko and mass creature decks.

April 10, 2013 6:12 p.m.

RedCloud2012 says... #15

Krenko's command and reverberate help this work and your fervor.

April 10, 2013 6:15 p.m.

Krenko's Command just wasn't worth a slot when I can run an untap spell over it to double goblins with krenko. Burn at the Stake was replaced with Goblin War Strike which doesn't force me to tap creatures

April 10, 2013 6:19 p.m.

RedCloud2012 says... #17

but burn at the stake dose three times the dam that war strike dose its more of a win con.You shouldnt care about them tapping if you win right there. War strike is familiar to me and pays of sometimes with less effect. Just an opinion.

April 10, 2013 9:17 p.m.

Most of the time I have enough goblins to make war strike is lethal anyway. Also War strike lets me kill 2 players in a turn with war strike then attack, whereas Burn at the Stake only lets me Kill one with said burn spell. Which I find relevant since I play a large amount of multiplayer an

April 10, 2013 9:41 p.m.

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