Budget Zacama Mana-Storm-

Zacama has some great utility abilities but his biggest draw is his ability to untap lands upon entering the battlefield. If you can find a way to abuse this untap effect you can create huge amounts of mana, and with a few pieces draw, and storm count. I loved the idea of this deck, but wanted to try to make it budget, so I decided to try to make as powerful and fun as possible for around $100, relatively cheap in a world of $500 and up decks. Besides the ramp, this deck plays very differently from your average stompy naya deck, its fun when people expect to that and you combo off on around turn 6 or 7 with a giant 9-drop dino.

Spend early turns ramping hard, and setting up combo pieces and or mana doublers. With a mana doubler(s) out, and some way of either sacrificing or bouncing Zacama you should be able to play him multiple times in a turn, generating huge amounts of mana via floating, potentially infinite...

The deck is also capable of generating huge card advantage from cards like Greater Good, Commune with Lava, Well of Lost Dreams, and Elemental Bond, as well as some other moderate card draw spells, making it pretty consistent at finding one of its multiple wincons.

Wincons include either direct burn (Comet Storm, Red Sun's Zenith, Grapeshot, Apocalypse Hydra) or enter the battlefield triggers from Warstorm Surge, or Impact Tremors, and in the worst case scenario you still have a big dino to smack people around with for commander damage wins.

Hope you enjoyed the deck, and thanks for checking it out! Feel free to leave suggestions, just remember this is budget :)

Suggestions

Updates Add

Comments

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

18 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Ashaya, the Awoken World, Beast 4/4 G, City's Blessing, Plant 0/2 G, Soldier 1/1 W, The Monarch
Folders EDH, Ideas, Commander
Votes
Ignored suggestions
Shared with
Views