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BUG +1/midrange

Standard*

keepWINS


Sideboard

Planeswalker (1)

Artifact (2)


Maybeboard


Incomplete/Budget Standard BUG focused on +1/+1 counters, big bodies and being sneaky sneaky. Great synergy. Fun deck.

Gameplan: Play a few big early creatures, control/stabalize, and go crazy with +1/+1 counters.

Experiment One. Low cmc creature that accumulates counters, pesky to deal with if left alone.

Dreg Mangler: On curve creature with haste. Evolves other creatures and can Scavenge.

Elusive Krasis: 4 toughness stymies early aggro. Accumulates counters. Unblockable is nice.

Vorel: Similar to Elusive krasis, but can evolve it and acts as a mana sink for tricky combat and counter synergy.

Vampire Nighthawk: Flying, Lifelink, Deathtouch. Good against aggro. Good target to place counters on.

Corpsejack: Lynchpin. Amplifies counter synergy. Big on curve creature if nothing else.

Fathom Mage: Incredible target for counters. Incredible card advantage possibility.

Primordial Hydra: Counter generator and threat.

Mutilate: Purely to hate on aggro. If I can hit it early for 3 swamps with my own 4 toughness creature I am happy. Late game situations my creatures grow huge.

Far/Away: Useful card. A common situation is I'll have one or two large creatures and they'll have a greater amount of smaller creatures, and I can't attack because I need to guard my health or unfavorable trades.

Simic Charm: Versatile. Usually for hexproof.

Golgari Charm: Versatile. Combat trick, or to get rid of annoying enchantments. Could also be good in certain matchups.

Bioshift: Excellent combat trick, insane interaction with Corpsejack's effect, and can be used to lessen effects of removal by keeping counters in play.

Suggestions

Updates Add

It is meant to be midrange-ish. A BUG aggro type deck could be more effective, but I imagine aggro would need a more complete mana base to be effective.

Maybe I can put some Vraskas mainboard to blow stuff up.

Not sure about Putrefy. I have access to it, but Warped physique is an option too and stops regen because it's -X for the turn. Doomblade, or Devour Flesh. I'm not in favor of Tragic Slip in this deck.

Abrupt decays would be nice if I had them. I'd put them in easy.

Zegana might be better for me than Fathom Mage. Fathom Mage is cheaper and I can keep mana up when I play her for Simic Charm/Bioshift etc.

My meta is a lot of aggro. G/W, Naya, G/B zombies. Some Jund and a few control decks.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

23 - 3 Rares

23 - 3 Uncommons

8 - 8 Commons

Cards 60
Avg. CMC 2.89
Tokens Assassin 1/1 B w/ Player Killer
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