"BUG Buddies" (1st Place @ Game Day)

Standard AndrewAckerman

SCORE: 9 | 9 COMMENTS | 1274 VIEWS | IN 1 FOLDER


Duskmantle says... #1

I advise some pain lands over temple's in this build, I like temple's but you don't want a full 16 of your lands to come in to play tapped it puts you way behind your opponent. I would cut to 12 tap lands probably even 10.

December 3, 2014 3:09 a.m.

bloodydogfire says... #2

Very Nice +1

February 6, 2015 10:47 p.m.

LoathVanSoup says... #3

Fun read, very interesting deck. +1

February 7, 2015 9:19 p.m.

CapitonMurfish says... #4

what did you face at game day

February 21, 2015 4:48 p.m.

AndrewAckerman says... #5

oh i forgot to write my game day piece oops

Game 1: 2-0 Vs Sultai Control Game 2: 2-1 Vs Abzan WhipGame 3: 2-0 Vs Jeskai Tokens Game 4: 2-1 Vs GR Monsters

February 22, 2015 9:44 p.m.

What are your thoughts on Satyr Wayfinder over Sylvan Caryatid? I have heard the argument that finding land drops is more important than ramp plus the satyr fuels your Dig Through Time.

February 27, 2015 3:59 p.m.

AndrewAckerman says... #7

thats the way that most sultai control decks go, i don't love the idea the main reason why they do it is to play murderous cut, which i have no interest in.

February 27, 2015 4:08 p.m.

AndrewAckerman says... #8

I might try going 2 and 2 but that would reduce consistency

February 27, 2015 8:20 p.m.

AndrewAckerman says... #9

the exchange would also make both Reality Shift and Drown in Sorrow inherently less good :/

February 27, 2015 8:29 p.m.

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