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It's a Bug GPG shell but instead of the payoffs being GPG and the scarb god its Demon of Dark Schemes + Yahenni, Undying Partisan . The main focus of the deck is to get yahenni big and strong to get in the beat down but also use him to fuel the Journey to Eternity   with creatures such as Ravenous Chupacabra,Hostage Taker, and Champion of Wits. Early game I have the branchwalkers and benediction of rhonas to help smooth out draws and fuel the yard for later use. With all the sac effects I have fatal push normally hits cmc 4. All this is to lead up to my late game plan to flip a journey into a cave and get more value out of my used creatures.

I went this way for two reasons 1. Not enough money for the scarb god version. And 2 I like being able to keep using my creatures and not just exileing them from the yard.

Main help I need is how to slow down my opponent in the early game more to hit my late game and a side bored I have a small one but don't know how to finish it out.

Edit I moved the brotodons to the sideboard along with a hostage taker and one chup, took out one journey but added in 2 Liliana, Death's Majesty to help with filling the yard and re-animating. Also added two search for azcnta to help with my draws and to fill the yard as well

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Date added 6 years
Last updated 4 years
Key combos
Legality

This deck is Pioneer legal.

Rarity (main - side)

6 - 0 Mythic Rares

26 - 0 Rares

18 - 0 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.74
Tokens Champion of Wits 4/4 B, City's Blessing, Energy Reserve, Zombie 2/2 B
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