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Enchantment (2)


The deck uses the modular ability to move counters between creatures, double counters with "The Ozolith", and use those counters to either beat down with big/flying creatures or beef up hangarback walker to close the game.

The deck has a few other wins involving an unblocked attacking creature gaining lethal power mid combat with the modular ability, or with the new mdfc land doubling the power of the creature.

In my limited experience on Arena (unranked) the deck can look to win the game around turn 4 or 5 depending on opponent interaction. longer games are why Teshar is in the deck, to be able to recur modular creatures and keep the counters flowing.

in all, it is my go to fun deck for spicy games full of combat tricks, any comments/suggestions are welcome!

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98% Casual

Competitive