I built this deck because I've been wanting to use the three modules from Kaladesh for the longest time (Animation Module + Decoction Module + Fabrication Module ). The idea was to make a resilient and modular "factory" that would be able to produce regardless of play environment. So what you'll see is alot of redundancy (hopefully) when it comes to making energy, +1/+1 counters, and tokens (Specifically thopters, but also servos and constructs). The plan is to get the machine going and win through either: 1) Mechanized Production , 2) Blasting Station , 3) Akiri, Line-Slinger , or artifact token swarms.

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Updates Add

Removed:

Paradox Engine, Thopter Assembly, Sharding Sphinx, Tectonic Edge

Added:

Expedition Mapfoil, Whirler Virtuoso, Thopter Squadron, Maze of Ith

So I swapped out a few cards I felt came in a little too late on the curve to have the impact I was hoping for.

Whirler Virtuoso and Thopter Squadron perform much better than Thopter Assembly and Sharding Sphinx. This is partially owing to their lower cost, but also because their abilities have less conditions to activate. In addition, they're both able to perform dual roles which will give me a better consistency of play, and make the deck a tad more resilient.

Maze of Ith was a card I just got, and am now wondering how I've gone so long without. I swapped out the Tectonic Edge mostly because my meta doesn't run that many threatening lands tbh.

Paradox Engine is a card that I really like, but I cut it simply because I would rather have a stronger early game. I'll probably add this card back in at a later date, but for now I'm using expedition map.

Comments

Date added 5 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

27 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.88
Tokens Construct 4/4 C, Copy Clone, Energy Reserve, Manifest 2/2 C, Servo 1/1 C, Thopter 1/1 C, Treasure
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