Deck Statement:
Utilize Ragemonger to quickly and efficiently flood the field with minotaurs, Rageblood Shaman and Kragma Warcaller being key, while controlling the opponent's field.
Card Reasonings:
Boros Reckoner +Efficient +Most powerful minotaur in standard +Adds large devotion +3/3 body +Access to First Strike +Minotaur synergy +Potential to be cast for 0
Deathbellow Raider +2 drop creature +Has survivability +Minotaur synergy
Kragma Warcaller +Promotes aggressive style +Gives Haste +Benefits all minotaur +Playable with help of Ragemonger
Mogis, God of Slaughter +Underestimated power +Lingering effect +Strong attacker +Indestructible +Constant pressure
Rageblood Shaman +Benefits other minotaurs +Gives trample +Easier to cast with Ragemonger
Ragemonger +Improves playability of all minotaurs +Makes many minotaurs only cost colorless +Fits well in curve +Forces access to black +Gives more variety of removal
Dreadbore +Removal of creatures +Removal of planeswalkers +2 mana removal
Doom Blade +Affects majority of creatures +2 mana removal +Instant
Lightning Strike +Red removal +Can damage opponent +Instant
Magma Jet +Red removal +Scry +Instant
Key Combos: Ragemonger => Minotaurs Kragma Warcaller => Minotaurs Rageblood Shaman => Minotaurs
High alpha strike potential
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3-Flex Options
3 Thoughtseize +Turn 1 play +Get rid of their bomb +See opponent's hand -Potentially pay 4 life turn 1 -Sorcery speed -Expensive
3 Legion Loyalist +Turn 1 damage +Late game bomb +Good topdeck with field +Good against token decks +Chump-blocker -1/1 Body -Bad topdeck without field
3 Fanatic of Mogis +4/2 body +Will trade with most things +Attacker +Good topdeck with a field +Late game bomb +Minotaur +Already own - 4 Mana cost -Needs a field
3 Ultimate Price +Remove threats +Clear way for attacks +Play on their turn +Low mana -Selective targeting -Already have 12 removal spells
1 Swamp, 2
Underworld Cerberus
+More land efficiency +Big creature +Board presence +Good effect +Bomb-ish +Strong against control and kill -5 CMC -Not huge synergy -Helps opponent -Slows deck down
1 Swamp, 2
Rakdos's Return
+CARD ADVANTAGE +More land efficiency +Can be played at different stages +Damage +Never really a dead card -Inefficient w/ no cards in opponent's hand -Does not deal with immediate threats
Swap lands, 3 Boros Charm 3 Mountain => Sacred Foundry 3 Swamp => Godless Shrine +Creatures can be indestructible +Versatile +Damage spell +More creature damage +2 mana +Good synergy -Adds mana complexity -More mana comes into play tapped -Adds colors don't necessarily need -Does not deal with board threats -Potentially slows deck down -Can be dead card in hand for some time