burn burn BURN (turn two win)!!!!!!!!!!!!!!!!!!!!!

Modern FLATSO99

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FLATSO99 says... #1

all ideas and help greatly apprecated thanks!!!!!!!!!!!!!!!!!!!!

April 13, 2016 6:17 p.m.

Wombatz says... #2

yeah the ramp can make it a fast win, but it just takes up the slot of a burn spell. i definitely think you should cut them for more burn spells\creatures

April 14, 2016 10:06 a.m.

FLATSO99 says... #3

true MasterXandar but what should i add in place of Pyretic Ritual?

April 14, 2016 10:13 a.m.

Wombatz says... #4

April 14, 2016 10:42 a.m.

Wombatz says... #5

or if you want something a little cheaper Eidolon of the Great Revel

April 14, 2016 10:45 a.m.

Wombatz says... #6

or something cheap: Searing Blood

April 14, 2016 10:46 a.m.

Wombatz says... #7

maybe even Grapeshot

April 14, 2016 10:48 a.m.

FLATSO99 says... #8

thanks for the comments and ideas :) i will add in Grapeshot and Searing Blood but the other two are just a little two expensive.

April 14, 2016 12:13 p.m.

WerdnaRac says... #9

Grapeshot should probably be a two of. it takes up the place of a better burn spell, like a two of rift bolt.

April 19, 2016 4:21 p.m.

WerdnaRac says... #10

Not rift bolt you already have that but there are burn spells that are alot better than Grapeshot, maybe Fiery Impulse

April 19, 2016 4:24 p.m.

FLATSO99 says... #11

thanks for the suggestions i will add in 2x Fiery Impulse inplace of 2x grape shot.

April 19, 2016 4:35 p.m.

Explain to me how your turn 2 scenario works...because I am only coming up with a total of 16 damage by the end of turn 2...

April 27, 2016 5:25 p.m.

Chandrian says... #13

The turn 2 win is:

1) mountain, Monastery Swiftspear = 1dmg

2) mountain, Desperate Ritual, Monastery Swiftspear second Desperate Ritual, 3x Lightning Bolt (or Lava Spike or a combination of both).

The bolts do 9 dmg. 1 Swiftspear triggered prowess 5 times, so she does 6dmg. The second triggered prowess 4 times, so she does 5 dmg.-> 1 + 9 + 6 + 5 = 21 dmg.

April 27, 2016 5:42 p.m.

Owlsey says... #14

I've play-tested this list like 10times now, I tested it against my tron deck, which may not be fair. but I have not been able to win a single game with this deck out of 10. One time was close on turn 4 but then a thragtusk came down. Actually twice it was close but this deck ran out of fuel. I would seriously suggest that you remove searing blood and fiery impulse and maybe grapeshot from the mainboard to the sideboard. With the ritual and swiftspears this deck seems to be an ALL IN blitz burn. If they are creature based I think you will race against them to win not waste time with removal. So replace all spells that hit a creature with a 2damage 1mana cost spell that hits a player. In every instance of losing if searing blaze or fiery impulse was a player damage spell your deck would have won. Seems almost every time you got me down to 6 or less life then ran out of fuel, and I swear I was making good mulligan decisions. With ritual I would think that this deck would run 18 land, a few other situations you would have won but drew a land. Goodluck I love the God draw possibility but It seems very improbable, turn 3 more so but I didn't see that either! PS: not sure what burn spells are available to you but even 2 mana 3 dmg spells would be better than the blood/impulse in my opinion especially fi you keep 20 land. Once you have the cash goblin guide is Fing amazing

May 1, 2016 5:23 p.m.

FLATSO99 says... #15

Owlsey thanks for the suggestions :) i see your point about the no player hit burn now what do you think of Assault Strobe and Reckless Abandon and maybe Chain Lightning in sted of Grapeshot,Searing Blood, and Fiery Impulse?

May 1, 2016 5:42 p.m.

Owlsey says... #16

Hmm I didn't think about chain lightning, I like it, if you racing against agro they wont have mana up to copy it, and if your not your lifetotal wont matter. reckless abandon will be a dead card in your hand way too much. You want Shock - Galvanic Blast - Seal of Fire - Burst Lightning - Chain Lightning

May 1, 2016 6:04 p.m.

Owlsey says... #17

Good thing to note about those mainboard is they all hit creatures too, if you just HAVE too. But go for the face man!

May 1, 2016 6:08 p.m.

Owlsey says... #18

Game one played vexing devil turn 1, opponent chose to take four, proceeded to draw 3 assault strobes over the course of the game until I lost, all dead cards with no creatures. Had they been damage spells would have won.

May 1, 2016 6:14 p.m.

FLATSO99 says... #19

thanks again i will add in Chain Lightning, Shock, and Galvanic Blast and take out Reckless Abandon and Assault Strobe

May 1, 2016 6:21 p.m.

FLATSO99 says... #20

Owlsey i just found out the reason you dident think about Chain Lightning is its not Modern legal.

May 7, 2016 9:03 a.m.

Pthance says... #21

Have you thought about Browbeat to help you get through the cards draw issues?

June 26, 2016 7:44 a.m.

FLATSO99 says... #22

i had but thought it might not be a good idea to give them a choice but it has both good options so i will play test it!

June 26, 2016 9:05 a.m.

FLATSO99 says... #23

what do you think i should take out for it?

June 26, 2016 9:06 a.m.

Pthance says... #24

I would consider dropping Galvanic Blast as it's upside is impossible to reach in the current build, and maybe a Shard Volley or two. Either that or the Desperate Rituals as they can be a dead draw later on if you are top decking where as Browbeat did in that gap.

June 26, 2016 9:24 a.m.

Pthance says... #25

Fill in that gap.... autocorrect.

June 26, 2016 9:27 a.m.

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