Maybeboard


What are you looking for in a Commander?

  • Do you like burn?

  • How about tokens?

  • Aristocrats?

  • Lands?

  • Shuffling?

  • How about all of these at the same time?

ONLY ONE MORE QUESTION:

DO YOU LOVE RAMP?

Where'd you get _your_ deck... from the... toilet store?

"Lands Matter" decks fall into one of two categories in regards to ramp: Play-Fueled or Cast-Fueled. Play-Fueled engines rely on cards like Burgeoning and Exploration to put lands into play from your hand, while Cast-Fueled engines use cards like Rampant Growth and Farseek to tutor lands into play from your library. Both of these packages have strengths and weaknesses which I will outline below.


Play-Fueled

Build Requirements

  • Larger than average land count
  • Consistent, powerful draw engines

Pros

  • Ramp is free once engines are in play – Lots of opportunity for niche non-basics

Cons

  • Larger up front mana cost
  • Weak against strong board control
  • Requires three card types to function (play engines, draw, and land)
  • Not as consistent (dependent on luck of the draw)
  • Expensive monetarily

Cast-Fueled

Build Requirements

  • Larger than average ramp count
  • Larger than average basic land count
  • Low CMC ramp spells that tutor directly into play

Pros

  • Consistent
  • Cards work entirely on their own
  • Very affordable

Cons

  • Mana must continually be spent to ramp
  • Weak against counterspells
  • Not as explosive (never gets you more lands than usual)
  • Carpal tunnel

Taking the above into account, the weaknesses of Play-Fueled packages can be mitigated in other land decks with "engine" commanders:

  • Azusa, Lost but Seeking brings the strongest play effect ever printed from the command zone, which lets you focus more on card draw when building.

  • The Gitrog Monster is two in one: a dredging/drawing engine with a deck that focuses on graveyard play, inherently good at reanimation.

I went with the Cast-Fueled ramp package for this deck for the following reasons:

  • Omnath, Locus of Rage is a "payoff" commander that capitalizes on a single, individual land to a much greater extent than these other generals.
  • A 7 CMC commander demands consistency from the mana base.
  • Burn is not a plan of subtlety. We need to come out fast and strong, accelerating our game plan regardless of what our opponents do.

Keepable Hands:

The ideal opener will have 2-3 lands as well as 1-2 ramp spells, but use your best judgement in planning out turn sequences. For example: a hand with 2 Forests, Rampant Growth , and Kodama's Reach is keepable because you can ensure to get four+ mana on Turn 3 without missing a land drop.

  • This is one of the benefits of a Cast-Fueled package: on average, a single card will net a landfall trigger plus something extra, where a single card in a Play-Fueled package usually only nets one trigger (fetch lands are the exception.)

  • To put it plainly: if we assume no cards in hand, no draw engine on board, and at least 4 lands in play, the Cast-Fueled package has a higher average value packed into a single card drawn.

Tooth and Claw is the key piece in three potential infinite combos:

  1. [TaC] + [Token Doubler] + [Token Doubler] = Infinite Creatures
  2. [TaC] + [Token Doubler] + [Token Payoff] = Infinite Damage
  3. [TaC] + [Token Doubler] + Elemental Bond or Garruk's Packleader = Infinite Cards

Kodama of the East Tree and Gruul Turf also form an infinite loop:

  1. [KotET] + [GT] + Omnath, Locus of Rage = Infinite Elementals
  2. [KotET] + [GT] + Avenger of Zendikar = Infinite Counters
  3. [KotET] + [GT] + Valakut Exploration = Mill X, Deal X to Table

Tooth and Nail and Defense of the Heart grab any two creatures from the library and put them straight onto the battlefield. Targets for these cards can vary depending on the specific game state. Here are some examples:

  1. Empty board: Avenger of Zendikar + Purphoros, God of the Forge (often the best pair)
  2. Full board: Dragon Broodmother + Stalking Vengeance (Devour elementals at next upkeep)
  3. Recur and combo off: Eternal Witness + Kodama of the East Tree (grabbing Gruul Turf or a land tutor from the graveyard)

Woodland Bellower is a Swiss Army knife:

  1. Tutors for all but 3 creatures via Fierce Empath
  2. Can Regrowth after fetching Eternal Witness
  3. Ramps using Springbloom Druid , Dryad Arbor , or Sakura-Tribe Elder
  4. Draws cards by grabbing Tireless Tracker
  5. Destroys an artifact or enchantment with Reclamation Sage
  6. Preps to swarm the board using Tilonalli's Summoner

• Some ramp spells listed need specific interactions:

  1. Green Sun's Zenith ramps for 1 by fetching Dryad Arbor (X=0)
  2. Finale of Devastation ramps for 2 by fetching Dryad Arbor (X=0)
  3. Crop Rotation ramps for 1 by fetching Ancient Tomb .

• At first glance, Dragon Broodmother seems like an odd inclusion. However, this deck is really good at getting creatures out of the Library, so it's a good target to have for these reasons:

  1. It consistently produces a token on every player's turn without any help.
  2. These tokens have flying and serve as great air blockers (where the rest of the deck struggles).
  3. Devour can be used as a mass Sacrifice Outlet in a pinch. It is the only free, repeatable mass Sacrifice Outlet on a creature in our colors.

Firecat Blitz makes Elemental Cat tokens (see Oracle text). Due to this, plus Flashback, this hidden gem is just as strong as the other two versions of this effect in the deck, Tempt with Vengeance and Tilonalli's Summoner .

It's possible that one or two more Fetch lands might be ideal, but we really want to keep our basic count very high. Fetches are also much better in the Play-Fueled ramp package, since you'd be including Graveyard recursion.

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91% Casual

Competitive

Top Ranked
Date added 8 years
Last updated 3 years
Exclude colors WUB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

33 - 0 Rares

19 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens 1/1 R Token Creature Elemental Cat, Ashaya, the Awoken World, Beast 3/1 R, Beast 3/3 G, City's Blessing, Clue, Dragon 1/1 RG, Eldrazi Spawn 0/1 C, Elemental 1/1 R, Elemental 1/1 R w/ Haste, Elemental 5/5 RG, Plant 0/1 G
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