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Burning Nature... nomen est omen

First of all I found very effective when a turn 3(4) Terastodon entered the battlefield from Natural Order and I thought I should give a try this conception...

After many tryouts, I know land destruction shouldn't be an option. I do it and nothing else, or there's no point to start it.

So here we are. The basic point is to be really fast. So there's no tapped land and I put all the manadorks into the deck. Wild Growth and Utopia Sprawl still questionable, but right now I don't miss them.

In a good scenario turn 2 destruction is not so random. For land destruction I choose all the sorceries with cmc 3, above this cmc there are options with at least three type of permanents to be destroyed.

Trade is not a good option, so I get out from the deck all the cards what needs a land sacrifice as an additional cost. So in this case I can grew, and my opponent should suffer.

I tryed to gather all the creatures that fit into the conception (only one is missing, because I don't have any of them - Goblin Settler ). And with these creatures I build up a podchain. The problem was the 6th slot, but finally Brutalizer Exarch fit in.

And after all Terastodon who started this whole thing isn't in it, because little bit risky, if the opponent can solve him, the elephant horde can easily kill me...

All the creature above are for land destruction or kill manadorks. I think I haven't lost a single game, when I had Birthing Pod.

And there is one combo - as a plan "B" - with Kiki-Jiki, Mirror Breaker + Zealous Conscripts .

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Date added 11 years
Last updated 8 years
Key combos
Legality

This deck is not Duel Commander legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 3 Rares

25 - 2 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Beast 3/3 G, Copy Clone, Elephant 3/3 G, Emblem Domri Rade, Goblin Warrior 1/1 RG, Morph 2/2 C
Folders EDH
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