The Wurm has to die for you to get the tokens, not just hit the graveyard.
November 18, 2013 7:45 p.m.
erm...not to be mean, but I believe you are seriously confused on it's second ability....lol.
when the wurm dies, meaning it was on the battlefield and then was destroyed, two things happen:
- two 5/5 wurms get creatred
- Worldspine Wurm gets shuffled back into the library.
if you discard it from your hand, you do not get the 5/5 tokens as it did not physically die....it does however get shuffled back into the library once you discard it.
November 18, 2013 7:46 p.m.
assassin123 says... #5
O okay i understand. ya my bad ive only just started so im still a little unsure about things do you know any were i could go for that?
November 18, 2013 7:49 p.m.
ShadowDragon48 says... #6
@assassin123 If you go to the official Magic website, under the TCG section of the website, you can access the card database "Gatherer" where you can look up rulings for how each card's effects work. Also, users post many useful bits of information in the comments sections of each card there as well.
November 18, 2013 7:54 p.m.
assassin123 says... #7
thanks ... ya i was wondering why no one pointed that out
November 18, 2013 7:56 p.m.
ShadowDragon48 says... #8
@assassin123 We all start somewhere. I got into the game about 3 1/2 months ago, but I just started using Tapped Out. Another decent source of information regarding the rules of the game that I use is the "Judge's Corner" video series on youtube. Just keep in mind when watching some of the older videos that there was a major rules update with the release of the M14 Core Set, which is covered in I believe episode 23.
November 18, 2013 8:08 p.m.
OK, just got home, let's get some replies out!
@LordZeo: Having Boulderfall in here would be hilarious, but I'm a bit hesitant to include it. If Possibility Storm gets removed (for example Detention Sphere , the reason why you should never have more than one out on the field), then at least Explosive Impact can be hard-cast to decent effect. With Boulderfall , it goes back to being completely unplayable the moment Possibility Storm leaves the field. Just my thoughts, you're welcome to try it out! If you do, let me know how it goes.
@RedSoxFanKy: Glad to hear it! It has definitely become more consistent in the early game since I added in Izzet Charm . I don't really want to lower my Mercurial Chemister count, he's pretty vital. Feel free to do so in your own build!
@Khanye: Wow, that's a nice idea, cool interaction with the Chemister! Unfortunately, the Big Bad Bull is running at $15 a copy, which is far more than I'm willing to pay. Not to mention the deck is pretty much filled to the brim with what I need as it is.
@Haemogoblin: Nice deck! I'll have to examine it more closely soon. I'm definitely liking how my sideboard is turning out. The beauty of having artifacts in the sideboard is that they interact on a different level than instants or sorceries with Possibility Storm . If I put 3 Elixir of Immortality in the deck, guess what I'm going to storm into when I cast it?
@assassin123: Yeah, I could see how you might get confused by how I worded that in the deck description. All I was saying is that if you got stuck with Worldspine Wurm in your hand in the early game, you could discard it using Izzet Charm . Normally, cards go into the graveyard when discarded, but Worldspine Wurm gets shuffled back into your library. This is mainly due to 2 reasons: 1) Worldspine Wurm is so badass there's no getting rid of it forever, and 2) Since it is so expensive and powerful, it cannot be put into the graveyard to prevent reanimation, that is, bring it back to life from the graveyard. This has been done with many cards, the most iconic being Progenitus , or Emrakul, the Aeons Torn . Reanimator was a more common strategy in standard when Innistrad was around, but the strategy has become less prevalent since Theros has come out. At any rate, having Worldspine Wurm get shuffled back into our library is advantageous with this deck, as it allows another chance to be brought in using Possibility Storm .
November 18, 2013 8:29 p.m.
Scavenging Ooze makes a mess of Worldspine Wurm . you can exile it before the shuffle trigger resolves.
November 18, 2013 8:33 p.m.
ShadowDragon48 says... #12
It may just be a coincidence, but from what I've observed, Scavenging Ooze hasn't been seeing quite as much play. Ooze is still a card to be weary of though, seeing as it can be quite powerful in the right situations.
November 18, 2013 8:58 p.m.
Bromjunaar says... #13
I'm with ShadowDragon48, I haven't seen much of him lately local.
November 18, 2013 9:16 p.m.
I've nearly finished another deck list up. It's not nearly as good as this one, though. Hopefully someone will like it!
November 18, 2013 9:18 p.m.
ShadowDragon48 says... #15
@Bromjunaar: I haven't been keeping up with the non-standard format coverage, but most of the standard decks that I've seen being played are in every color except Green. The only exceptions really have been Mono-Green Devotion and Colossal Grull, neither of which have been commonly running Ooze in the mainboard and rarely in the sideboard.
@Araganor Is the new deck list ready to be posted yet? If not, would you mind spoiling anything, such as the colors of the deck?
November 18, 2013 9:39 p.m.
It's either going to be U/G or B/U/G, and it involves Simic Manipulator .
November 18, 2013 9:41 p.m.
ShadowDragon48 says... #17
@Araganor Awesome! I have a U/G deck I've been working on myself that has taken my play group by storm that is built around Nemesis of Mortals and a lot of consistency/acceleration cards. I also have another U/G list built around manipulating +1/+1 counters on hand somewhere as well. It's still just a theory deck as I don't have enough of the cards to test it though.
November 18, 2013 9:58 p.m.
Snowblindblitz says... #18
Love this deck! +1. I've been trying out some different Izzet builds from Cyclops to a more traditional counter-burn, but I might have to give this a go for sheer awesome.
Also love how Young Pyromancer might be the most expensive card. I need a second playset.
November 19, 2013 9:55 a.m.
@Snowblindblitz: Thanks! The deck is running quite well since the new changes! Do note that if you decide to run the Cylcops in here he would get +6 power for every spell you cast when Possibility Storm is out! I'm sure there is a viable build around that, but I took a different direction here.
November 19, 2013 10:05 a.m.
Quick question, sorry if this is the wrong place to ask:
Let's say I play Shock and have two Possibility Storm in play and i get a Magma Jet for the first storm, do I scry before the second storm resolves?
November 19, 2013 1:34 p.m.
@chirho: From my understanding, yes. When you cast Shock , both of the Possibility Storm triggers go on the stack at the same time, in the order of your choosing. The first will resolve, earning you a Magma Jet , which you have the option to cast immediately or shuffle away to the bottom. If you cast it, it goes to the top of the stack, before the second Possibility Storm can resolve. Magma Jet resolves, then you deal 2 damage and scry 2. THEN the second Possibility Storm trigger can resolve, netting you your second spell that you can cast for free.
Hope that helped! I would ask a judge just to be sure though.
November 19, 2013 2 p.m.
One note, be careful about having more than 1 Possibility Storm out. Since people will often use Detention Sphere to stop your storm, it will hit all of them if you have more than one out. I would keep any extras you find in hand, and be ready to cast it if they get rid of the first one.
November 19, 2013 2:37 p.m.
Well, they'd have to Storm into the detention sphere, but yea, having multiple out might be a bad idea. On that note, you might want to include some enchantment destruction in your sideboard, since the longer your storm is exiled or off the field, the faster you are going to lose to a control player.
November 19, 2013 5:17 p.m.
@kyuuri117: Unfortunately, many control decks run Detention Sphere as a 4-of and the only enchantment in their deck. This makes it easier for them to cast it when Possibility Storm is out.
Is there any enchantment hate in U/R? I can't think of any off the top of my head.
November 19, 2013 5:36 p.m.
I guess there is Wear / Tear but that involves splashing white unless you storm into it. Other than that you would have to hope you can cast Annul
I Suppose Cyclonic Rift and Disperse could bounce it back to their hand but those are only temporary solutions. Actually Disperse could return a Possibility Storm to your hand and get have it available to play next turn.
Ratchet Bomb for three gets rid of d sphere but would also kill your guttersnipes.
Slaughter Games maybe?
assassin123 says... #1
say you have the worm in your hand or you draw it with the charms ability,you then discard it to get the three 5/5 worms on turn two. its a dream hand but weirder things have happened
November 18, 2013 7:38 p.m.