infinitemana says... #2
Maybe a Mugging or two so you can hit those Blast of Genius off of Possibility Storm , and maybe Steam Augury as well.
November 19, 2013 7:25 p.m.
ShadowDragon48 says... #3
There's always the chance to storm into Destructive Revelry which can be a disappointing card draw, but that could be alleviated by tossing in a few Temple of Abandon .
Personally though, if a control deck runs 4 Detention Sphere as their only enchantments, and as their their only answers for Possibility Storm , they can only make use of three of them. The fourth storm would be left completely unanswered as they'd need another enchantment to storm into it. Otherwise, the fourth Sphere would just fizzle or sit wasted in their hand. That assumes that none of the Storms are countered, and none of the spheres are used on other cards though.
November 19, 2013 7:30 p.m.
@infinitemana: It would probably just sit in my hand far too much for it to be worth it, I really need my burn to be instant speed. It will already be turn 6 by the time I can use Possibility Storm anyway, so I'd rather just have it be consistent. Good idea though!
As far as Steam Augury , I don't like the sound of giving my opponent options when it comes to this deck, even if I might get 4 cards out of it. If they see Possibility Storm , they're never going to let me have it if they know what is good for them.
@ShadowDragon48: I'll pass on the green splash, but thanks for the suggestion. It's basically like you said, they will have to devote a great deal of their energy working around the storm, which in my mind works in my favor.
November 19, 2013 9:16 p.m.
ShadowDragon48 says... #5
@Araganor I would highly recommend sticking to this deck's strengths in that the extra Storms should be held back unless it is absolutely clear the opponent has no way of dealing with them, or the deck is so far behind that it couldn't be worse to play an additional copy. Basically, playing a second Storm should be a last ditch effort, not a proper goal of the deck.
The green splash probably would've been the most efficient way to directly answer Detention Sphere as it would've allowed Destructive Revelry to be played more efficiently, and possibly allowed for a hard cast of Worldspine Wurm under the most horrid of late game topdecks. The scrying off of Temple of Abandon could also be useful in digging for Storm. This option still would've opened up room for less consistent play across the board, even if the copies of Revelry were left in the side board.
While it does accelerate the deck by quite a bit, it also improves the opponent's chance of getting what they need since the second Storm could give them what they just cast to trigger the first. Also, playing the second storm makes the last card off any particular type a guaranteed play.
Example: U/W control player has already used 3 Detention Sphere with the fourth in hand knowing it cannot be resolved successfully. A second Storm comes into play. The Sphere is cast, cycling through the whole deck with out an enchantment to grab of of the first Storm, shuffling everything including the Sphere back. The second Storm then cycles through until hitting the only remaining enchantment, the original Sphere. Both storms are removed and the game returns to normal, allowing the control player to take back his deck's namesake.
November 19, 2013 9:47 p.m.
@ShadowDragon48: That's exactly how I play it. I hold it back, and I am ready to cast the second Possibility Storm if they find a way to deal with the first one.
It's not that I think that the green splash is a bad idea, I just don't want to risk making the deck less consistent, it can be iffy as it is at times. I'd rather devote the cards to winning rather than having answers to my opponent's answers. The deck can run decently even without Possibility Storm , so I could still finish out a game even if they destroy the enchantment if their life total is low enough.
November 19, 2013 10 p.m.
ShadowDragon48 says... #7
I'm still trying to acquire cards, so I still haven't been able to test this myself, but have we been able to figure out where the decks weaknesses overall are yet in order to assure that we have addressed them properly?
November 19, 2013 10:03 p.m.
ShadowDragon48 says... #8
I fully agree that this deck isn't really an answer style deck. I was just putting forth what appears to be the most efficient answer forward in order to show how it would detract from the overall deck when adjusting one's play patterns could easily shore up the problem in a less self-disruptive manor.
November 19, 2013 10:07 p.m.
ShadowDragon48: I haven't been able to play it in real life, but so far the biggest problems have been coming from super fast aggro, like Red Deck Wins. They can put out the creatures as fast as I can burn them. But, it's beatable.
If anyone out there wants to lend a hand, please playtest the deck against some different matchups and tell me how it goes! (I'll give you cookies)
November 19, 2013 10:10 p.m.
Bromjunaar says... #10
Slow start maybe? I feel like RDW might outrace/work with Possibility Storm quite well.
November 19, 2013 10:12 p.m.
By the way, the U/G deck I was talking about earlier has kind of fallen through for now. I'm still working on how to make it viable. I made a dimir deck in its absence, however I don't have the slightest clue on how to properly build a dimir deck, so I'm sure it sucks. Duskmantle Procession
November 19, 2013 10:26 p.m.
Felixlives says... #12
This is pretty lolzy its fun and wakky shenanigans should be interesting to play or even to play against. Not sure how well it would do against a deck like gruul aggro that is almost entirely creature based but still pretty silly.
November 19, 2013 10:27 p.m.
@Felixlives: Thanks! Wacky was what I was going for! True, heavy creature decks can give it a hard time, but it's not too bad with all the elemental tokens letting me chump block. In addition, Rapid Hybridization and Catch / Release in the sideboard are a big help against that matchup. Of course, if you get Worldspine Wurm out, THEN WHO HAS THE BIGGER CREATURE? The deck works best against control, but to be honest it can make any matchup enjoyable :) Your opponent should at the very least be amused, if not overjoyed to be playing something he hasn't already seen a million times, even if he wins. Remember, MTG is a social game, if you don't have fun, why bother?
November 19, 2013 10:33 p.m.
ShadowDragon48 says... #14
@Araganor: If you have even a rough idea of where you were going with that U/G deck, we may be able to help plug in the holes. If you want to work on hashing out the direction first though, I completely understand.
November 19, 2013 11:11 p.m.
@ShadowDragon48: OK, I can put up a rough draft tomorrow. I'm pretty tired, it's been a long day.
November 19, 2013 11:18 p.m.
ShadowDragon48 says... #17
Same here. Not looking forward to college in the morning... :/
November 19, 2013 11:24 p.m.
Mango_Quackers82410 says... #18
I played this deck against my friend's +1/+1 counter deck and got destroyed easily. I suggest making the deck faster like burn decks should be. other than that, I love the idea.
November 20, 2013 12:33 a.m.
@Mango_Quackers82410: Bummer, fat creatures can be difficult for this deck to keep up with. I sincerely wish red had some better instant speed burn in standard. How would you recommend improving it?
Did you side in the Rapid Hybridization and Catch / Release ? If so, did it help at all? Maybe the sidboard could be adjusted to deal with bigger creatures a little better.
November 20, 2013 12:43 a.m.
This with Grape Shot, gg. Let us say you have a guttersnipe (with Illusionist's bracers it is OP) and you play a lightning bolt, get a grape shot. Make a copy, you get 6x2 damage off of Guttersnipe and 2 dmg off of grape shot. 14 dmg is really good, and the cards are cheap! Also, try a delver of secrets maybe? The only problem is it becomes modern, which is why I am running 2 Emrakuls, but only do that on magic online. I mean putting one in play off of Possibility Storm is overpwowered. Also, if you want to play a Planeswalker I suggest 2 copies of Ral Zarek, those 2/3 (usually) turns can win games. Maybe replace the Blasts of Genius with some Temporal masteries? If you draw them you get to play them, and if you get them off of possibility storm off of a Blast of genius (I would play a cheaper Sorcery, as a one of, so you can pay less for a better spell. Also, if you want to, you can play some cheaper cost creatures with 1 really expensive one.) Also, I really think you should put in another sorcery :) ) Anyways, what would you add if it was a modern deck with infinite money (no budget OP) ? Thanks!
November 20, 2013 12:54 a.m.
@drathond: Hmm, I don't really play modern so I'm afraid I wouldn't be much help there. That being said, my first instinct would be some spell that can put cards on top of your library like Brainstorm , so you can manipulate your library to easily cheat out the cards you want. Don't know if any cards like that are in modern however.
Miracle costed cards, like Temporal Mastery , could be good as well, since you can cast them cheaply but get a powerful effect if you storm into them.
Flashback cards can offer consistency to the deck in the later game.
Obviously, get better burn and card draw as well! If you do make a Modern Version, let me know!
November 20, 2013 1:29 a.m.
Yeah! Woot! 100! Thanks so much guys, the deck would still suck a ton without all of the feedback I received.
I finished a prototype of the U/G deck I was talking about yesterday. It's a start, but it obviously could be better. If you want to drop by and help me out, that would be cool.
Araganor says... #1
Nah, all of that sounds like too much for this deck to handle. I think it would just be better to play smart and take advantage of the storm for as long as you can.
November 19, 2013 6:04 p.m.