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Burning the House Down. 1st at FNM!

Standard* Aggro Burn FNM RUW (Jeskai, America)

SilentChibi


Sideboard


So this is my fifth attempt on a Jeskai deck and I think this model is pretty efficient in winning early and quick or surviving until late through removal then I finish them off with the creatures. So here we go with the card break down as with most of my decks.

                            ~The One Drops~

Monastery Swiftspear- To kick our one drops off we have the uncommon monster that is Swiftspear. 1/2 with haste for one is fine enough but with it's prowess ability paired with a Titan's Strength you are on your way to swinging for 5 on turn 2. Which isn't bad with a burn deck. Right?

Titan's Strength - The early game closer as I like to call it, it is a centerpiece to most of my prowess combos. Such as swinging for 5 on T2 with a Monastery Swiftspear or through buffing up a Seeker of the Way to do 6 or more damage if you have a Magma Jet or an Lightning Strike the added bonus is the lifelink. Which plays you huge role in dominating Mono-Black aggro or other offensive decks.

                             ~The Two Drops~

Seeker of the Way - I'm gonna start off by saying this card has ALOT of value for an uncommon within a burn shell it can get crazy big from the prowess triggers. Not only this but to go along with the prowess he gets lifelink. No Blocks? Double Titan's Strength GG.

Lightning Strike- Old faithful. Removal, Prowess Enabler, and That top-decked three damage to finish the Job.

Magma Jet- The more useful brother of Lightning Strike. Lets you fix up your draws if you need it. Although you sacrifice a point of burn it is well worth it.

                           ~The Three Drops~

Jeskai Charm - Let's start these off with the picture shall we? Three modes. All good. What else is there to say? Bounce that pesky creature to the top. Screwing with the opponents draw. Four Damage is nothing to laugh at gets those burn points in. All creatures get +1/+1 and lifelink? Let's say I have a Goblin Rabblemaster and some tokens. It adds up real quick let me tell you.

Goblin Rabblemaster - Speaking of which I feel like there is just too much value in rabblemaster to not play him. Getting more creatures on the board and a fairly strong creature rocketing towards your opponent is just good. Token get insane with an Anthem such as Jeskai Charm

Mantis Rider - Offensive and defensive monster. Crash in for three damage with little to no consequence. Block all small fliers and creatures. I don't see the problem here

                         ~The Four Drops~

Stoke the Flames - An auto-include since it can shoot down a Stormbreath Dragon, for the price of a Double Red Magma Jet. Also nothing is more satisfying then your opponent asking. "Swing for 1?" No. Take Four.

Steam Augury- I didn't realize just how amazing this card was until I played it in the duel decks. No matter what pile your opponent gives you it bound to hurt them in the end. At being able to do this on an end step just makes the card nuts.

                      ~The Five and Up drops~

Sarkhan, the Dragonspeaker - I like dragons. I also like planeswalkers. This is both, +1 stormbreath mode, -3 Stoke them Flames on a creature, -6 Card advantage EVERYWHERE. Amazing.

Dig Through Time- I have literally not payed any more than four mana for this. I mean a Scry 7 that puts any two in your hand at instant speed is just powerful. (Yes, I know it bottoms the rest).

So that is my breakdown I'd like to thank you for viewing all feedback is appreciated unless you are trolling, I just won't respond

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So we had a relatively small tournament Friday. But anyways this is how it went down.

Temur Monsters [2-0]- This match went pretty quickly after I removed his Knuckleblades, In the second game Magma Sprays killed off his mana generators leaving him mana screwed

U/R delver in standard thing- [2-0] I didn't know what he was doing some treasure cruise crap, but anyways I ultimately won out.

Abzan Enchantments- [0-2] These were two incredible games so I don't mind it being my only loss, In game one we both mulliganed down to five and had a super quick game. The second game however had a lot of shifts. I had played my Jeskai Charm buffing the team. I went up to 32 he down to 8. He drown in sorrowed the next turn and began to stabilize.

Mardu Tokens- 2-1 REALLY WISH I KEPT CIRCLE IN BOARD. sigh but anyways this was a very good set of games the first game things just got out of hand with double ascendancies. Second game however I kept a decent handle on the board with Mantis riders and Magma Sprays. The third he was mana screwed and scooped.

~Top 4~ Mardu Tokens [2-0]- These games went a lot smoother I played way more conservatively. I spent my removals on his early threats and piled up on the Seeker of the ways and Mantis Riders. Game 2 I played the burn game and dropped a Deflecting Palm on his Zurgo Helmsmasher while he was at 7

Abzan Enchantments [2-0]- Honestly these games were pure luck,

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

20 - 4 Rares

18 - 7 Uncommons

10 - 4 Commons

Cards 61
Avg. CMC 2.84
Tokens Emblem Sarkhan, the Dragonspeaker, Goblin 1/1 R
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