U/W flash can make use of the extra draws that visions gives them and has ways of responding to the few creatures in the deck, though Stormchaser Mage will likely give them headaches if they cant tap it down. I recommend bringing in the
Horribly Awry
s and Kozilek's Returns for this matchup and to focus on flipping a thing in the ice and protecting that play with as much counter magic as possible.
All the bounce is going to be your best friend in setting back Abzan or G/W Counters, while playing these decks you'll want to drop visions ASAP and prioritize popping their planeswalkers (well neither of those things are really news) but this deck will give you a hard time if they get their aggro going. Prioritize removing creatures when they decide to put a counter on, hold off on shocks until they activate their triggers. Verdurous Gearhulk can be a problem if they spread him out. Dont sacrifice Thing in the Ice
on an unfavorable block if you can survive it.
Shock is a solid AF answer to Copy-Cat which seems slow and durdly and their infinite combo is easily controlled if you can Anticipate what they're going to do. Similar to the matchup with marvel, these matches are where Disallow can shine. Unsubstantiate can be a fun reaction to their free marvel spell.
If their primary removal is Fatal Push or they're going for R/G Electrostatic Pummeler combos i'd side in the Dispels
B/G or Jund Delirium can be very quick to get a nasty board state going so the bounce is your best friend in this matchup. If you can control their board after (ideally) tapping out t3 for visions then you'll have no trouble bouncing them to hell.
Mardu vehicles hates the Negates and i just want to play Release the Gremlins against improvise or vehicles even if its not ideally costed. RELEASE THE GREMLINS
Aggro decks in general will bring the most pain, its better to take damage and not sacrifice your Thing in the Ice
and flip it to regain control of the match.
Control decks seem like a stranger match-up, if they dont have a good answer to visions then you should be fine, however bouncing Torrential Gearhulk wont feel good. Curious to see how these matches play out. You have enough spells to give them headaches over what to counter. Bring yr Dispels
Don't ever let Hope of Ghirapur hit you.
in theory, you should have an advantage in aristocrats (or Pia's Revolution) matchups since you have lots of ways to pop Zulaport Cutthroat and Scrap Trawler before they can do something crazy. Bounce will be useful removal without causing graveyard shennanigins and the
Horribly Awry
s should come out of the side to preempt larger plays. Don't waste removal on little things that can be blocked with stormchaser or the thing, save it for their key cards. Disallow is also useful here since countering triggers on Westvale Abbey
, or Pia's Revolution will mess with their plans