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Burning Wolf Run

Modern*

n8smith


Sideboard

Land (2)

Instant (3)

Sorcery (4)


My variation on the kessig wolf run decks.

Mainly I dumped the slag storms in place of brimstone volley. While the ability to kill the board with 1 spell can be handy I found I needed more spot removal. With creatures like viridian emissary and Solemn on possible subside missions for land or card draw the able to exploit morbid was too good to pass up.

Speaking of mana, enter Devil's Play. With loads of mana to dump into it in the late game you can possible hit them from no where and steal it. Killing something early and letting the spell sit in the grave is mostly the plan, but of course it is not always that cut and dry.

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Date added 13 years
Last updated 13 years
Legality

This deck is not Modern legal.

Rarity (main - side)

8 - 2 Mythic Rares

20 - 6 Rares

9 - 3 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 3.17
Tokens Beast 3/3 G, Human 2/2 G, Phyrexian Germ 0/0 B, Wolf 1/1 B, Wolf 2/2 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 6/6 G
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