I would consider this to be my so called "pet" deck; it's the deck I feel the most accomplished over, and the one that I've come to love. I just freaking love B/W as a combination.

Gameplay

Early game is control. Make tokens, shoot things, gain life, all that jazz. Whether Teysa comes out this early or not is a decision based on the board state; more often than not I leave her in the command zone until I combo out.

Midgame is when the combo pieces start to appear. Ashnod's Altar tends to make an appearance here in order to sac the remaining tokens in order to get the bigger fatties out faster to retain pressure.

Combos

Teysa, Orzhov Scion + Darkest Hour + Sac outlet = Infinite Tokens

The way this works is manipulating Teysas second effect by making every creature on the board black with Darkest Hour . Sac one of your creatures to something; Teysa sees a black creature die (due to Darkest Hour), and makes a 1/1 white Spirit. However, Darkest Hour makes it black. You can now sac the now black Spirit token to the outlet and do it over again. Rinse and repeat until either you win or become bored. Examples of how to abuse this include:

Viscera Seer - I'm gonna look for what I want by saccing creatures to Scry.

Ashnod's Altar - Infinite colorless mana

Altar + Thoughtpicker Witch - Exile entire libraries (Sac creature to altar, gain 2 colorless, use both colorless to Witch to use effect twice, repeat as necessary).

Blood Artist - Infinite LIfe Drain

Combo any of the above with Grave Pact and it's an instant Plague Wind whenever you want.

Ashnod's Altar + Nim Deathmantle + certain creatures = shenanigans

Let me explain by this list:

Solemn Simulacrum - Sac the sad robot to the Altar. Pay an extra 2, along with the 2 made from Altar, to bring him back with Deathmantle. You draw a card from him dying, and find a land from him coming back into play every time this goes through.

Yosei, the Morning Star - Same as above, but you tap five permanents every time he dies. This is known as a "Yosei Lock". Do it enough times and they wont have anything to do, as they skip their untap phase, and you're tapping everything they have (preferably lands first; no lands = no more spells).

Puppeteer Clique - Sac Clique to Altar; he persists back into play, grabbing a creature from an opposing graveyard. Sac him again. Use the 4 colorless mana you've generated by saccing Clique twice to bring him back with Deathmantle. He comes back into play as a brand new creature, without the persist counter. Rinse and repeat.

Archon of Justice - Exile permanents

Ashen Rider - Exile permanents, but with the added bonus of exiling when he enters as well as dying

Grave Titan, Knight-Captain of Eos, Skeletal Vampire - When any of these creatures comes into play, they make two token creatures. Sac one of the tokens to Altar, then sac the one that made the tokens. Use the 4 colorless mana to bring the token maker back. You now make 2 more tokens, ending with one more than you started with. Rinse and repeat.

Sheoldred, Whispering One + Yosei, the Morning Star + Debtors' Knell + another sac outlet = The dumbest combo in the entire deck. Sheoldred, and Debtor's Knells effects both go off at the same time (beginning of your upkeeep). Begin by sacrificing Yosei to your outlet of choice to tap five permanents, then have Sheoldred resolve next. Reanimate Yosei, then sac him in response to Debtor's Knell going off. The Knell then reanimates Yosei for the second time in the same turn. You tap 10 permanents every time this happens, and they skip their untap step. Good luck coming back from that.

Elspeth, Sun's Champion = Basically says "+1: Exile target creature".

Fiend Hunter, the exile machine gun = this works by letting Fiend Hunter ETB. In response to his ETB trigger, sacrifice him to something. The LTB trigger will go of first on the stack. Since there was nothing exiled with Hunter, nothing comes back. However, since the ETB effect still hasn't gone off yet, when it does resolve, the creature will have to be exiled under a non-existant Fiend Hunter, and be exiled permanently.

Mangara of Corondor = sac him in repsonse to activaing his effect, You still exile the other permanent, but Mangara is sent to the graveyard instead of exile.

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Date added 11 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

43 - 0 Rares

18 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Angel 4/4 W, Demon 5/5 B, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Sorin, Lord of Innistrad, Emblem Sorin, Solemn Visitor, Faerie Rogue 1/1 B, Human Cleric 1/1 BW, Soldier 1/1 W, Spirit 1/1 W, Vampire 1/1 B w/ Lifelink, Vampire 2/2 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders EDH, Cool Stuff
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