Alright, so now that this deck is finally in its final draft of being at a competitive level, to where I feel comfortable enough to play it at Grand Prix or TCGPlayer opens. I have decided to keep this deck as is until I find something else to replace it. As it stands, the update in reference to the FNM 12/27/2013 is so far the best playing I've been able to do with it. Don't feel discouraged and not submit ideas for the deck, by all means please. I have made multiple different drafts with this deck, so it has been changed alot and have explored many outcomes, although not all. Always looking for that constructive criticism and questions and comments to the gameplay and deck consistency. Thanks.
Mainboard:
Anger of the Gods - Board wipe against Aggro or a mirror matched deck to get rid of tokens.
Assemble the Legion - Win-Condition if not properly dealt with. Produces massive amounts of tokens really fast.
Blood Baron of Vizkopa - Win-Condition as well, pro-white/black making it harder to deal with than most creatures. Lives to most spot removal other than a select few.
Chained to the Rocks - Early creature removal enchantment against ramping Aggro decks dropping on their fatties.
Devour Flesh - For them annoying hexproof creatures.
Doom Blade - One of the best spot removals in the game for 2 mana.
Dreadbore - 2 Mana costing fatty or planeswalker killer at sorcery speed.
Elspeth, Sun's Champion - Win-Condition as well, controls the board and if she hits 7 loyalty, its game over.
Hero's Downfall - The best spot removal spell in the format as of right now. Can kill anything and everything with the exception of Blood Baron of Vizkopa.
Magma Jet - 2 damage to a creature or player with a scry 2 mechanic. Serves as setting up my next draws into something good.
Master of Cruelties - I know I'll get a lot of hate for this card, but I don't care. He kills any creature in the format with the exception of Blood Baron of Vizkopa and Master of Waves. First strike/Deathtouch is huge and his ability to change the game in one fatal swoop earns him a spot here. Rogue's Passage as a one-of for a win condition if I need it.
Merciless Eviction - Board wipe or extra planeswalker wipe. Also useful against mono colored decks who run heavy enchantment and weapon artifacts.
Mizzium Mortars - Self explanatory. Kills everything 4T or under with the exception of Master of Waves. Blood Baron of Vizkopa killer.
Obzedat, Ghost Council - Possible win-con/game changer. His blinking ability at EoT as well as being a 5/5 body is good enough for me.
Rakdos Keyrune - Allows me to ramp a little bit on turns I do not need to remove the board or kill a creature. Also acts as a man-land to help me get in for those extra damage points.
Read the Bones - Don't get me wrong, the reason it's not a 4 of, is that it pains you 2 life. With playing so many Shock-Lands, I need to keep all the life I can, so it is a 2-of in this deck.
Stormbreath Dragon - Bruiser by itself, Pro-White, flying, haste. Can go monstrous for a lot of damage against control.
Sideboard:
Slaughter Games - Self explanatory, sided in for control and mirror match-ups to get rid of Elspeth, Sun's Champion, Assemble the Legion, Blood Baron of Vizkop or some other annoyance I deem necessary.
Assemble the Legion - for that extra win-condition.
Dark Betrayal - Against B or B/W decks for Pack Rat, Desecration Demon, Obzedat, Ghost Council and Nightveil Specter.
Pithing Needle - Makes AEtherling, Nykthos, Shrine to Nyx, and planeswalkers useless.
Ratchet Bomb - Sided in for control, Aggro, and mirror-match-ups.
Skullcrack - Sided in against control for Sphinx's Revelation or Mono-Black for Grey Merchant of Asphodel.