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Credit to http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217251-animar-soul-of-elements-combo for the primer and strangelove for the deck building help.

Heya everyone. This is my second shot at Animar. I started with a Primal Surge based deck that allowed you to dump your entire deck onto the board every single time for the win. Despite the effectiveness of that, it never got that combo off quicker than most competitive decks and most casual players just scooped immediately. It felt like a random top deck=win otherwise where is the wincon kind of deck. So, I switched over to a more traditional approach, utilizing bounce recursion and Kiki-Jiki, Mirror Breaker based combos to finish off games if Craterhoof Behemoth doesn't get the job done. It is faster and more reliable. In addition, those midrange cards that, while having flair, ultimately felt like dead draws in-game, were cut for cheaper ramp, recurring card draw, and combo pieces.

There are two major downsides to this deck. The first is that boardwipes hose it. Second, a Torpor Orb kind of ruins almost everything for you... real quickly. In an effort to combat this, more counters and flexible removal have been added.

The ramp package is creature based. Pieces can be subbed out for artifact ramp as preferred, but by using creatures to ramp, you get additional triggers off of Animar and get to ramp twice as fast!

The draw package is largely based around synergy with Animar or card draw that gains more value with each bounce.

The removal package is focused on single target removal. This is because Animar always wants to have a big board presence, and board wipes I have found hit you harder than everyone else. Instead, there are a couple extra removal/counter spells to keep those boardwipes off of the table. Profaner of the Dead or Bane of Progress may have a place in this deck, if you want a more interactive experience or your playgroup demands it.

There are a couple wincons available to you. First, simply swinging face as you ramp harder can work with this deck. Craterhoof Behemoth with basically any creatures on the board essentially ends games. Second, Purphoros, God of the Forge triggers can do huge amounts of damage when you can dump 5+ creatures a turn. This can be combined with cards like Shrieking Drake, Temur Sabertooth, Dream Stalker, or Palinchron to play each creature multiple times for more Purphoros triggers. Third, as was mentioned above, Kiki-Jiki, Mirror Breaker can be combined with Pestermite or Zealous Conscripts for infinite creatures with haste for that same win.

Oppressive creatures like Vorinclex, Voice of Hunger and Jin-Gitaxias, Core Augur are put in because they simply end games if they stick on the board... especially if you can casually drop it on turn 5 or 6. I mean... we are playing Animar... gotta have a little fun.

All suggestions welcome! I plan to specifically spell out all of the infinite combos coming soon!

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

46 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.94
Tokens Bird 2/2 U, Copy Clone, Elephant 3/3 G, Morph 2/2 C, Spirit 1/1 C
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