Overview

Maze's End is still one of my favorite win conditions. I played a five color version with Golos, Tireless Pilgrim and it presented two problems. First, five colors gets bland after awhile with the selection of the best cards. Two, Golos was banned. However, the release of Omo, Queen of Vesuva provides an interesting twist to this archetype. Thus, this is my precon upgrade guide.

Early Game (Turn 1 to 3):.


Mid Game (Turn 4 to 7):


Late Game (Turn 7 to beyond):

7.17.2024 - Round 2 Changes

I got rid of plenty of generically good, but boring cards like Rampaging Baloth Avenger of Zendikar, and Treasure Cruise. I don’t like Harmonize, Summary Dismissal, and Arcane Denial. I think there are things that just do it better. I hate Scute Swarm, both digitally and in paper. It either does nothing or is just a hassle to track. Curious Altisaur is here to draw cards, just most of my non-land creatures will be dinosaurs. I upgrade the interaction suite with Swan Song, Counterspell, Archdruid's Charm, Scatter to the Winds, and Flare of Denial. Hakbal of the Surging Soul is a mass explore trigger and is ramp/card draw. Lord of the Unreal and Timber Protector for protection. Bonny Pall, Clearcutter had a short stay. I’ll played with Bonny and she is good, but I think that’s the issue. Because she is generally good, I would rather have a different and more appropriate finisher. That’s why Spawning Kraken is in to mass produce 8/8 krakens. Rhystic Study is a blue staple. Galerider Sliver is for cheap evasion. Eternal Witness over Ramunap Excavator because EWitness is a better clone target. Constant Mist and Desert Warfare is a fun combo for now. Nissa, Who Shakes the World is a good enough Mana Reflection and does something the turn she comes in. Nesting Grounds to move everything counters onto lands for a quicker Maze's End win.

7.11.2024 - Round 1 Changes

Gatebreaker Ram and Circuitous Route are staples in Maze's End. All of the modes of Druid Class appeal to me, between the life gain, extra lands, and a land beater. Cyclonic Rift and Doppelgang wins games. Elvish Archdruid is a buffer and ramp. Nissa, Who Shakes the World is the better Nissa. Whelming Wave is a one sided sweeper. Apex Devastator is an uninteresting good card that I feel was just thrown into this pre-con just because. There are better ways to draw cards than Seer's Sundial. Rampant Frogantua is out because I don’t want to mill myself. Oblivion Stone doesn’t seem necessary but could be revisited. Hydroid Krasis is a generally good card that I’ve played with plenty and want something different. Finale of Revelation is fine. I just don’t want to play it, for now.


Immediate Pre-Con Upgrade

First, I want better lands in this deck. Because Omo is mana-fixing, I can really explore different options of both colored and colorless lands, as well as utility lands. Though Maze's End is the primary win-con, I want to play with Deserts, Caves, and creature lands too.

Lands

  • Breeding Poolfoil from Overflowing Basin
  • Hedge Maze from Quandrix Campus
  • Maze's End from Temple of Mystery
  • Rejuvenating Springs from Thornwood Falls
  • Baldur's Gate from Yavimaya Coast
  • Sunken Citadel from Volatile Fault
  • Otawara, Soaring City from Island
  • Boseiju, Who Endures from Forest
  • Urza's Cave from Trenchpost
  • Field of the Dead from Simic Growth Chamber
  • Gond Gate from Glimmerpost
  • Hall of Storm Giants from Desert of the Mindful
  • Cascading Cataracts from Desert of the Indomitable
  • Riptide Laboratory from Vineglimmer Snarl

  • Artifacts

  • Helm of the Host from Skullwinder

  • Creatures

  • Jolrael, Voice of Zhalfir from Acidic Slime
  • Tatyova, Steward of Tides from Floriferous Vinewall
  • Bonny Pall, Clearcutter from Hydra Broodmaster
  • Displacer Kitten from Fog Bank
  • Thassa, Deep-Dwelling from Poison Dart Frog
  • Oracle of Mul Daya from Satyr Wayfinder
  • Roaming Throne from Arcane Signet

  • Instants and Sorceries

  • Awaken the Woods from Terastodon

  • Enchantments

  • Spelunking from Chromatic Lantern

  • Planeswalker

  • Kiora, the Crashing Wavefoil from Vivien Reid
  • This first change is all the cards I want to play with initially. You might notice that I’m not leaning into the “tribal tribal” type and instead focusing on lands. This is because I really like the card Sage of the Maze. Besides supporting one of my favorite win-conditions in Maze's End, Sage is a great mana dork that animates lands into X/X based on the number of Gates controlled. Especially with Omo on the field, these land creatures will be huge. Second, Sage can be untapped by tapping an untapped Gate. I just think this card is very good and worth building around. Going along with this type, I’m really enjoying Tatyova, Steward of Tides and Jolrael, Voice of Zhalfir in combination with Awaken the Woods. Kiora, the Crashing Wavefoil is here because I like Kiora for Maze’s End. I like her in Standard when I played it and I ain’t changing it. You can though.

    Feedback

    Thank you for visiting. Any suggestions and +1s are greatly appreciated! I read every comment and try to reply back to everyone. This deck is constantly evolving and it’s great to have other people submitting their input.


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    White:

    Blue:


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    Black:

    Red:

    Green:


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    SCORE: 2 | 266 VIEWS


    Colorless:

    Azorius:

    Dimir:

    Rakdos:

    Gruul:


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    Selesnya:


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    Orzhov:

    Izzet:

    Golgarii:


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    Boros:


    Glittering Gold, Trinkets, and Relics

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    SCORE: 5 | 1 COMMENT | 316 VIEWS


    Simic:


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    Bant:

    Esper:

    Grixis:

    Jund:

    Naya:


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    Abzan:


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    Jeskai:


    Transcendent Perfection

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    *Retired*

    Sultai:


    Three Baneful Queens

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    Mardu:

    Temur:


    Side Quest

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    SCORE: 11 | 865 VIEWS | IN 6 FOLDERS


    Artifice(Sans-Green):


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    SCORE: 25 | 7 COMMENTS | 4237 VIEWS | IN 9 FOLDERS


    *Retired*

    Chaos (Sans-White):

    Aggression (Sans-Blue):

    Altruism (Sans-Black):

    Growth (Sans-Red):

    Prismatic


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    Suggestions

    Updates Add

    Comments

    93% Casual

    Competitive

    Revision 8 See all

    (1 month ago)

    -1 Nesting Grounds main
    +1 Soulstone Sanctuary main
    Date added 5 months
    Last updated 1 month
    Exclude colors WBR
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    13 - 0 Mythic Rares

    52 - 0 Rares

    17 - 0 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 3.19
    Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Boar 2/2 G, Copy Clone, Emblem Kiora, the Crashing Wave, Emblem Nissa, Who Shakes the World, Everywhere, Forest Dryad 1/1 G, Insect 1/1 G, Kraken 9/9 U, Marit Lage, Zombie 2/2 B
    Folders EDH I'm Playing
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