Can you feel the ground shake?

Commander / EDH MrHighscore

SCORE: 121 | 136 COMMENTS | 20407 VIEWS | IN 72 FOLDERS


Unreality_77 says... #1

I was kinda thinking Mana Echoes would be pimp in this build. Potential for crazy ramping, also unlimited combo with Goblin Warrens. Other than that, I really like this build. Simple. Straightforward.

July 15, 2015 9:57 p.m.

roweshan says... #2

warstorm surge?

July 16, 2015 8:23 a.m.

MrHighscore says... #3

Thank you for the feedback.

@ultima333 I see your point on Ashnod's Altar and Phyrexian Altar - they could be good fuel for spells. I am running Tooth and Claw as outlet, but I don't want to replace that. Maybe Kuldotha Rebirth as you suggest.

Elemental Mastery is great, but I don't have enough fatties to justify the slot, and purph will never be a creature.

I had Warstorm Surge in the deck for a while, but removed it as I'm mainly running wheenies. I did not consider the joys of pumping with Purph before resolving summons. I'll reconcider! Maybe even remove Blood Moon for the enjoyment of the general population.

@DreadD3mon: Stalking Vengeance could be good with Purph pumping, but I think Warstorm Surge provides more choice, if I want to spend that much mana.

@Unreality_77: Mana Echoes could be very good - even better than Extraplanar Lens! Need to investigate what I can replace for it.

Cheers

July 16, 2015 8:48 a.m.

hackerheck says... #4

Myr Battlesphere, Skittering Invasion, Thopter Assembly, and Rapacious One hit pretty hard.

Also, Burn at the Stake could be a good finisher if a particular opponent starts to get out of hand.

July 16, 2015 6:38 p.m.
July 16, 2015 6:51 p.m.

MrHighscore says... #6

Thank you for the suggestions! :)

@hackerheck:

Myr Battlesphere and Skittering Invasion are too expensive for what they do. I would rather find room for Warstorm Surge, were I to add a CMC spell.

Thopter Assembly was in the first draft of the deck, but I took it out as it is too slow.

Rapacious One requires haste to be good enough (I only run one enabler, and that only works for goblins) and even then he can be chump blocked.

@ninjaman16782

I fail to see how Goblin Piledriver can contribute to the deck. All I can see is a slow goblin that can be easily removed from the board with a chump blocker. Please help me understand what I am missing?

Cheers

July 17, 2015 5:10 a.m.

wjohnson936 says... #7

Possibly Pyromancer's Goggles. Might be a little slow though. Also, someone in my playgroup runs Sneak Attack in their Purphoros, God of the Forge deck, but I'm not sure if you run enough creatures for that.

I like this deck. Seems brutal.

July 17, 2015 7:49 p.m. Edited.

MrHighscore says... #8

@wjohnson936: With 20 sorceries in the deck, I think that Pyromancer's Goggles will be able to carry its weight by generating some much needed card advantage. I'll think about what to replace, but I'm almost certain this should be in the deck.

Cheers

July 18, 2015 2:29 a.m.

I LIKE THIS :) I would suggest a Goblin Kites and Gravity Sphere to deal with the flying problem though or possibly more board removal

July 19, 2015 4:22 a.m.

bigfatjake says... #10

i really enjoy the deck good work mate

July 21, 2015 12:51 a.m.

Shattering Spree or Vandalblast over shattering pulse

July 21, 2015 1:24 a.m.

MrHighscore says... #12

Thank you for the suggestions and kind words.

@namethatdontexist I see your point. Right now I am trying to win by just doing 20+ etb triggers on Purphoros, God of the Forge so I did very little to enable my creeps (basically just adding the two lords). While flying/cancel-flying would be great, I don't think its better than either of the lords? Can you find a card that would be worth taking out for it?

@ninjaman16782 You are right. Both Shattering Spree and Vandalblast are better than Shattering Pulse. I had it in the deck as I thought Isochron Scepter required CMC spells, but re-reading it revealed an or less clause :). I'll give it some thought and replace it with one of your suggestions.

Cheers

July 21, 2015 2:04 a.m.

smack80 says... #13

Ib Halfheart, Goblin Tactician is often an instant-win in Purphoros decks when it lands. Sacrifice two mountains, deal 12 damage (2 tokens x2 damage x3 opponents), repeat.

Spawning Pit turns boardwipes to your advantage, and I like it a lot better than Tooth and Claw.

Mana rocks that cost 2 are a lot better than ones that cost 3, as they will accelerate your commander out a turn faster. Iron Myr and Coldsteel Heart and Wayfarer's Bauble could replace the commander's sphere and extraplanar lens; they don't speed up your game plan.

Price of Glory is a good way to hose control decks and counterspells.

My purphoros deck leans heavier on goblins, involving Kiki-Jiki, Goblin Matron, Goblin Warchief, Rabblemaster because if Purphoros gets dealt with, you have something to fall back on.

July 21, 2015 4:27 p.m.

smack80 says... #14

Isochron scepter does not support sorceries.

July 21, 2015 4:31 p.m.

smack80 says... #15

Quest for Pure Flame sorry for the spam, but this card ends games with purphoros. Helm of Possession is always good in token decks.

IN general, you need to cut down on the non-creatures and put in more creatures. Sometimes even purphoros decks go into topdeck mode.

July 21, 2015 4:38 p.m. Edited.

MrHighscore says... #16

@smack80 Thank you for your constructive feedback.

Ib Halfheart, Goblin Tactician, I'm not sure about this guy. I see that he can be a game ender with Purphoros, God of the Forge out on the field, but he is a dead draw if I can't close with him, as sacrificing mountains is otherwise out of the question. And if it seems there are ways to sacrifice for the kill, there is still the chance that an opponent will have an answer, leaving me with a weak board state.

Spawning Pit seems like a pretty good idea. Initially I discarded it, since it's an artifact, and I'd invest a lot of creatures in it, but your anti-board whipe argument is compelling. Of course the usage cost a bit, but that is probably offset by its advantage. I'll see if I can find it a spot, maybe replace Tooth and Claw.

Your point on mana rocks is valid, but I also think you are ignoring the upside of mentioned rocks. The Commander's Sphere is generally too awful to use in most decks, but the sacrifice/draw effect is very good in this deck. Regarding the Extraplanar Lens, the possible upsides of playing this card, in my oppinion, offsets the disadvantage: Loads of mana is good when I replenish my hand, but it is also good for some of the cards I'm running like Firecat Blitz and Goblin Offensive. Another consideration in regards to my ramp and rocks, is that it is not consistent enough to turn on 2 or 3 advantage very often, and some of it is as slow as the cards you suggested. Disregarding the rare Sol Ring scenario, the Coldsteel Heart//Wayfarer's Bauble/Iron Myr won't kick in before turn 3 (consuming all mana resources in the process). Iron Myr is pretty good, but has the significant downside of also beeing a creature.

I am also pretty happy with Price of Glory. I also had Ruination in the mix for a while, but I took it out to be less of a downer (maybe it could be included for a more competitive profile). In general, anything that sets the oppoents that much back, is good.

Regarding Isochron Scepter: DOH! That is a double misreading from my side. I'll take it out of the deck, maybe for Pyromancer's Goggles. Thanks for pointing that out.

Quest for Pure Flame: I have to find room for that. That is just crazy. Furnace of Rath could go for this one. When Purphoros, God of the Forge is out, it will be 3 counters per token :)

My imagination is lacking. Could you elaborate how Helm of Possession is good in token decks? Is it the synergy with sack outlets you are thinking of?

How many creatures do you feel are right? I'm running 27 token producers (mainly sorceries, but also lands and creatures) and another 8 creatures. On top of that I have 3 cheap copiers (count them as summons) and 8 cards that gives me card advantage (digging out more creatures). Finally there are two filters, that are only there to give me access to my precious creatures. I consider those to be as good as 48 creature cards (some of which will summon a lot more than one creature) or 49 if we add in Sensei's Divining Top :)

Cheers

July 22, 2015 3:13 a.m.

MrHighscore says... #17

I'm quite happy with most of my current selection of cards, so I've decided to skip the filters, in favor of some of the recent suggestions.

Shattering Pulse -> Shattering Spree

Wild Guess -> Quest for Pure Flame

Tormenting Voice -> Spawning Pit

Isochron Scepter -> Pyromancer's Goggles

Cheers

July 22, 2015 1:13 p.m.

smack80 says... #18

Iron Myr has the downside of being a creature? Look at your commander again. Being a creature is an upside in this deck. Nobody is going to spot remove an Iron Myr.

I really suggest playing 2-mana rocks over 3-mana rocks. Drawing a card from the sphere is great when you're losing, but playing your commander on turn 3 instead of 4 puts you in a winning position. It's important to not think about which is a better card "on paper" or in theory, but instead which card better fits your game plan. Your game plan is to cast Purphoros and then play creatures until your opponents die. A 2 mana rock gets that game plan going faster. Imagine a zero-mana rock like a Mox, is that better or worse than Commander's Sphere? Why? Because it comes out sooner.

Helm of possession is a sac outlet that lets you trade 1 token for your opponent's best creature or commander. Many times I've just left it untapped and players were afraid to cast their commanders for fear of being stolen... then they died.

July 22, 2015 1:28 p.m.

PocketBob says... #19

Possibly an outpost Siege. The Dragons choice let's you deal damage on leaving the battlefield. I usually pair one with my impact tremors. Also, a fling might be fun to use. While it isn't the best choice for direct damage, the idea of flinging a god into an opponent's face for lethal appeals to my inner jank side

July 22, 2015 5:04 p.m.

MrHighscore says... #20

@smack80 could you post a link to your purph deck, so I can see how you cut the cake?

Cheers

July 23, 2015 1:20 a.m.

MrHighscore says... #21

@PocketBob I am running Outpost Siege for card advantage and utility. Its not perfect, but its up there in red :)

cheers

July 23, 2015 1:24 a.m.

Jaathik says... #22

I'm sorry, but I really need some help here. I can't figure out how this deck isn't broken. Without extremely rare card pulls, this deck seems to win off of commander damage on by turn 9 no matter which way things go. I just can't figure out how this isn't the ultimate commander deck.

July 24, 2015 12:19 a.m.

MrHighscore says... #23

@Jaathik The commander damage rule only applies to combat damage:

  1. If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.

-- http://www.mtgcommander.net/rules.php

So if I want to win just by Purphoros, God of the Forge's ETB trigger, I need to reduce each opponent to zero life, so I need to cast/summon around 20 creatures, assuming none of my opponents are playing life-gain.

While winning on turn 9 is not unlikely, it is also possible that your opponets will have answers, especially in a competitive environment. For example:

Also, I'm running almost no answer to enemy threats, so it's easy to get in a pickle.

That said, in many friendly metas this may be too strong a deck. I'm not sure it can make it in a competitive environment.

Cheers

July 24, 2015 1:45 a.m.

Jaathik says... #24

Oh, thank you so much MrHighscore, I didn't know that commander damage as a wincon only applied to combat damage. Thank you so much!

July 24, 2015 4:21 p.m.

o_O says... #25

I'd say Thopter Assembly would be fun. You could deal 2 when it comes into play, 10 on your next upkeep, then 2 more when it comes back into play, then maybe use Spawning Pit to sac them all, get some more tokens from pit, then 10 more damage next upkeep, etc etc.

July 24, 2015 4:46 p.m.

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