I HAVE TO UPDATE ALL OF THIS!!!! Just did a huge revamp of the deck

So the power of the deck has grown since I created it and has drifted a little into competitive territory. In order to make sure I'm able to play the deck more I switched out the cards above which takes out 3 infinites which will allow you to play against any high level deck.

First of all..You are ESPER CONTROL and LIFEGAIN(no effort) which will make you a target from the start. Don't apologize for it or you won't have fun. This deck is an Arch Enemy deck for my play group, but Whether you win or Lose you're gonna have a blast watching their faces as you continually have an answer to them trying to dismantle your board and will laugh in an old british accent and say "YOU FOOLS" when they all attempt to gang up on you in order to take you down. So let us begin with some tips and tricks in how to pilot.

Oh you have come to the great FOILORO!! Let me show you the ways to rule against all of your opponents! The only way you will lose is if all 3 of your opponents can work together to stop you and even then that may NOT BE ENOUGH!

The deck is created to keep a clear board state of creatures and other non land permanents in order for you to build your engine for the win. The longer the game goes the greater chance you have of winning. The deck is also able to have an early win if you would like it to.

The deck usually doesn't lose because someone has taken its life to 0. Gaining 2 life per turn really adds up and so the main ways of losing are commander damage, combo decks, and infinites.....Or if your opponent has a coat of arms out with 100 little elves...


So there are a few Infinites/win cons: 1.Sanguine Bond/ Exquisite Blood (classic, but I never tutor up this win..if it happens it happens) 2.Exquisite Blood/ Aetherflux Reservoir (love this one. just get above 50 and win) 3.Approach of the Second Sun (the safest way to play this card is with necropotence or a draw spell to get it back to your hand immediately.)

There are the ways instant kill: 1.Sanguine Bond/ Any big life gain spell (beacon of immortality, revenge, debt to the deathless etc) 2.Aetherflux (deck gains life so fast don't be afraid to shoot someone early in the game because you'll be able to recover at a rapid pace) 3.Torment of Hail Fire 4.Debt to the Deathless

**Always Have the Board Clear: there are 9 Board wipes and even more removal. Do not let them build up against you. The longer the game goes the better chance you have of winning. The New MVP of the deck is a card called SPREADING PLAGUE.

I Took out the manipulation of life using creatures (tree of perdition, magister sphinx) because there were way too many games where they were used against me and i died and I was very much in the driver seat. SO now we are just focused on card draw, keeping the board clear and going for bigger shots/ instant kills to people.

TUTORS: I had to rethink the way i used tutors for this deck. I use to just tutor for the win con cards but then someone would stop them and then i'd be completely out of gas. SO when you tutor go for draw spells (well of lost dreams, blue sun zenith, necropotence etc)

Super Lands/Ramp We aren't in Green so the faster we ramp the better and we have lands that protect our game winning spells. 1.Urborg Tomb of Yawgmoth 2.Cabal Coffers 3.Boseiju, Who shelters all. 4.Smothering Tithe **

Its simple....Sit back relax, gain life, clear the board, Tutor for your draw spells, counter spells, and set up for the win.

P.S its ALWAYS a fun time shooting someone with Aetherflux

Suggestions

Updates Add

Comments

Casual

95% Competitive

Date added 7 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

52 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.39
Tokens Ajani's Pridemate, Bird 2/2 U, Treasure
Folders Things I Like, Oloro
Votes
Ignored suggestions
Shared with
Views