Casual multiplayer deck that, well... you can't lose if no one can win, right?

Sit back and relax in your Reliquary Tower with a few Propaganda s while you churn out some group hugs with Howling Mine and Dictate of Kruphix .

Use Lost Auramancers s to tutor for Divine Intervention . You can use Clockspinning in response to removal OR force a sac.

Once you have Divine Intervention and a Clockspinning available, drop that puppy on the battlefield and spin it. If you can't do it immediately, Peace Talks and Dawn Charm s will keep you alive until you can spin it once on your turn to cause a stalemate.

Cyclonic Rift s, Counterspell s, and Capsize for anything that gives you trouble.

Laboratory Maniac for an alternative win con.

Once you play this deck and "win" with it, everyone will be onto your shenanigans.

This is a casual, multiplayer deck. Straight-up aggro will kill you and countermagic will probably stop you from being able to get your combo off, but Peace Talks and counterspells of your own will help with that.

Last updated 20170625.

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Revision 6 See all

(3 years ago)

+1 Capsize main
+2 Counterspell main
-3 Force of Will main
Date added 7 years
Last updated 3 years
Legality

This deck is Legacy legal.

Rarity (main - side)

16 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 2.62
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