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Cant trip a guttermancer (needs suggestions)

Standard Burn Storm UR (Izzet)

hesuskrist


Sideboard


Maybeboard

Enchantment (1)

Sorcery (1)


You just keep casting cantrips, keep drawing and filling your graveyard, then AEtherize and overload Blustersquall stopping them from hitting you

All this spell casting has trigger Guttersnipe a bunch, burning them, and triggered Young Pyromancer giving you a bunch of elementals for chump blocking or doing a huge Battle Hymn and Devil's Play

so im tryna think of how to make a side board to change the strategy.Im thinking a little more filling of my graveyard, Dream Twist also tryna figure out how much of a role Burning Vengeance ought to play. seems like a it could be more central one game to make em side for enchant removal, then guttersnipe into it more the next game.

lemme know what you think

Suggestions

Updates Add

So this deck has been pretty fun. I am just having alot of difficulties against fightclub decks. Pit Fight just gives g/r such a powerful removal tool. Also with Golgari Decoy given death touch my board gets wiped way too fast. Any ideas that would make this deck function better? especially against aggro cause normally thats what I have a problem with.

Thanks!

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 3 Mythic Rares

7 - 2 Rares

18 - 4 Uncommons

15 - 6 Commons

Cards 60
Avg. CMC 2.58
Tokens Elemental 1/1 R, Frog Lizard 3/3 G
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