The Story
Captain Kalonian, raised and regimented, hardly a hero, just someone his mother might know. Very clearly a case for corn flakes and classics. "Two teas both with sugar please" in the back of an alley.
While big, green beatsticks turned brown in their saddles, sweet chocolate biscuits and red rosy apples in summer. For it's hay make and "hey mom, do the papers say anything good? Are there chances in life for big, green beatsticks? Should I make my way out of my home in the woods?"
Big green beatsticks still green and growing, city-slick captain! Fantastic the feedback, the honey the hive could be holding. For there's weak-winged young sparrows that starve in the winter, broken young children on the wheels of the winners, and the sixty-eight summer festival wallflowers are thinning.
For cheap easy meals and hardly a home on the range, too hot for the band with a desperate desire for change. We've thrown in the towel too many times, out for the count and when we're down, Captain Kalonian and the big green beatsticks from the end of the world to your town.
The Ramp
Elvish Mystic - An important turn one play. Since the deck is about pumping out as many big creatures as soon as possible, it is necessary to ramp the mana pool up a bit. Since this is mono-green, the mystic works perfectly.
Voyaging Satyr
- The best option I have for early-game mana ramp besides Elvish Mystic. Also quite useful mid-late game for untapping either Nykthos, Shrine to Nyx or Rogue's Passage for extra fun.
Karametra's Acolyte - An incredible card for mono-green. This essentially doubles the mana pool for this deck and is absolutely essential. The importance of this card cannot be understated. She's a pretty big deal.
The Beatsticks
Burning-Tree Emissary
- A 2/2 for GG, which helps a lot with devotion, and it also provides huge potential with its mana provision. A solid beatstick, overall.
Mistcutter Hydra - Amazing, amazing card. This will always play as a fairly-costed creature, is uncounterable, has haste, protection, from blue, enters with counters on it, and serves as an absolute bomb late-game when I have absurd amounts of mana.
Polukranos, World Eater - A major threat. A 5/5 for 4 with a pump ability that also serves as a board wipe, this hydra is a key component to the deck and one of the ways I can dump all of that excess mana out.
Nylea, God of the Hunt - A 6/6 indestructible creature for 4 that also gives everyone else trample. This one is a no-brainer, and even her pump ability can be relevant because of the amount of mana the deck typically generates.
Kalonian Hydra - The captain. If this hits the field and attacks, everyone gets double their counters. Double. The greatness of this card cannot be understated.
The Helpers
Burst of Strength - A great utility card for this deck, this can let me untap my cards for defense, make them stronger on the offense, and even untap ramp cards.
Garruk, Caller of Beasts
- Ridiculous in this deck. His +1 sends this deck into an exponential curve of mana and creature-playing. His -3 is quite useful for throwing out creatures if I have no mana left, and his -7 is, essentially, a win.
The Land
Forest - Almost didn't make the cut.
Rogue's Passage - A useful late-game mana draw, and a great evasion enabler.
Nykthos, Shrine to Nyx - Fantastic for the majority of mono-coloured decks. Dropping this land can double your mana base, and it can get hilarious when you tap one for devotion then drop another and repeat.