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Commander / EDH PartyJ

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PartyJ says... #1

I was in an EDH multiplayer (semi) competitive environment lately enpc, where I had the opportunity to give this deck a new endurence test. It proved that I was the big beater in a pod of 7 players. I sweepd away 4 players when the fifth got me by surprise with a big overrun (25 creatures with trample and a Craterhoof Behemoth entering the battlefield). I was facing over 300 damage, which I couldn't handle. If I had mass destroy sweeper, than I was safe. But in that build I only had like 2. So I am testing a total of 4 now, so that I have better outs to grab one mid/lategame. It wont affect my plan, since I still have all the legendaries I need. 2 cards that proved to have little to no impact have been swapped for them, like Living Wish.

These 4 I am testing to see if this fits the balance better, where Austere Command could be one of the 4 illumfolly. But I put this copy in another deck for testing. If this card should be in those 4 sweepers, than I have to get a new copy. I am testing Rout on this spot now, since I can cast it on instant speed.

And what do you think of Constant Mists? The buyback is nice to use, since I will never run low on mana, it also synergives with my sac lands tricks and having a fog effect endgame in the multiplayer invironment would have given me the vistory instead of the loss.

September 10, 2016 4:16 p.m.

maddoxmtg says... #2

Constant mists is a fantastic card and a real must in EDH if you run Azusa+Crucible. Being able to constantly fog 3-4 times a turn and lose 0-1 land, that is amazing.

September 10, 2016 4:20 p.m.

SomeDipshit says... #3

Absolutely need Austere Command. One of the best EDH cards that exists.

I second Constant Mists -- especially with Titania. Just savage.

September 10, 2016 6:05 p.m.

enpc says... #4

Honestly, the biggest issue I have there is the phrase "7 player pods". The reason that commander games are usually 4 player is that when there are too many players, combo control decks becomes severely overpowered while aggro decks get so much worse. Sounds like the tournament organisers were a bunch on numpties bur I don't think you should change your deck because of that.

Your other option is to include Stoneforge Mystic + Umbral Mantle. That way, you have a fall back combo for your deck which lets you just outright win against that many players. This feels like the better option and would still let you run two wraths (I would vote for Terminus and Rout or possibly Hallowed Burial). Not to mention outside of combo, It's another way to get Lightning Greaves and another way to untap Sisay.

September 10, 2016 6:49 p.m.

ohmless says... #5

this deck has plenty of dirty tricks. I like it! maybe as a minor revision since I won't insult how much time you put into the deck maybe swap out Thalia, Heretic Cathar so you can add Authority of the Consuls?

September 20, 2016 10 p.m.

Frightfactory says... #6

I have a suggestion to aid your Win Con efforts. Crovax, Ascendant Hero is slightly easier to land then Elesh Norn, Grand Cenobite and can be your way to weaponize Kamahl, Fist of Krosa and eliminate their lands.

September 21, 2016 3:01 p.m.

Emzed says... #7

True, but Elesh Norn is just so much more powerful. Definitely worth 1 extra mana.

September 21, 2016 5:07 p.m.

Worx says... #8

Gday mate.

Love your Sisay deck I have a suggestion. I see you run both Wrath of God and Day of Judgment. Why not swap one of the two for Retribution of the Meek as this can be cast if Gaddock Teeg is out without killing him, and also keeps virtually all your ramp and protection creatures alive. But the main reason I also added it to my Sisay deck was due to the wretched Void Winnower in our meta. That way you have board wipe in 3, 4 and 5 drop.

For your consideration :)

Thanks for the decklist, it's been a blessing to this Sisay player :)

September 21, 2016 6:08 p.m.

Grahamatica says... #9

Im adding Skysovereign, Consul Flagship into my Captain Sisay deck. It blows things up and Sisay can be its captain!

September 30, 2016 2:34 p.m.

PartyJ says... #10

First of all thank you all for your comments and considerations.I have been doing the same and I used all comments to consider what I should be changing or not.Here it goes...

maddoxmtg : I feel the same and this card has just so much potential, knowing that in my local meta huge pods exists.

illumfolly : I feel that Austere Command is pretty good. But not being able to cast it on instant speed is the only thing that is keeping me from using it. I reserved room for 2 mass removal spells. Those are currently Rout and Terminus. Would you suggest otherwise?

enpc : I know that our local meta is not the standard kind of EDH that you might expect. But it is the truth for my situation. So I have to cope with this fact. Your suggestion to use Stoneforge Mystic + Umbral Mantle is bonkers for my meta! Good point!

ohmless : I like the new card alot. But it has one downside for my deck compared to my current Thalia: consistency. I can tutor the Thalia, while I have far less options to get that enchantment out on the battlefield. This is why I still believe that Thalia will be used to a bigger extend in a Sisay deck.

Frightfactory and Emzed : I share the same conclusion as Emzed. The extra mana is so worth it in this build where mana is an abundant resource.

Worx : Neat idea! This option won't make the mainboard just yet. Since my mass removal has been configured using a slightly different approach. Balance is everything and even though you have 100 slots, is't hard to cut cards these days. I will add your option to my maybeboard for a next revision.

Grahamatica : Flavourwise is't a great card. But looking at it from a competitive perspective I think it's not good enough to earn a slot in my mainboard. The free Lightning Bolt when it lands is ok, but not OP. let me know if you had some fun with it and how it affected your games.

I will post a deck update shortly after this message, containing several deck updates.

October 1, 2016 9 a.m. Edited.

SomeDipshit says... #11

On Austere Command -- totally fair, it is not instant speed, which is a big drawback when you need to kill things right fucking now.

You have an abundance of spot removal -- so the added benefit of artifacts and enchantments might not be something you need.

The main advantage is flexibility -- I would consider cutting terminus for it, but terminus is just so good, so idk.

Maybe side board it, and keep it for when you are facing an artifact heavy list or something.

October 1, 2016 1:24 p.m.

SomeDipshit says... #12

Still not going for Living Plane though?

October 1, 2016 1:27 p.m.

PartyJ says... #13

Hi illumfolly, I know it's a tough call on removal. But I think you are right about that Austere could be top par if the meta shifts to a more artifact heavy environment. I will add it to my sideboard.

The Living Plane is something that has a pretty hefty pricetag. I know that the tag is not the worst of my problems. But the card it should replace is one that troubles me more. I will put it back on my maybeboard. I have to think about how I could implement this card in the future. Together with Linvala this is a nightmare for my opponents.

October 1, 2016 2:14 p.m.

Daedalus19876 says... #14

You know what I've found to be a very good answer to combo and aggro? Crop Rotation for Glacial Chasm. It also protects from non-combat damage and costs 0 mana to maintain, so that's a plus over Constant Mists.

October 1, 2016 2:26 p.m. Edited.

Burgdawg says... #15

Living Plane + Linvala I'd good, but also makes lands die to mass removal and will make cards like Evacuation, Engulf the Shore, and the like an issue too. You wouldn't want all your lands rfg'd courtesy of Curse of the Swine, now would you? I'll dig through and look for weak spits when I get home, easier when not on a phone. :P

October 3, 2016 12:35 a.m.

Burgdawg says... #16

Living Plane + Linvala I'd good, but also makes lands die to mass removal and will make cards like Evacuation, Engulf the Shore, and the like an issue too. You wouldn't want all your lands rfg'd courtesy of Curse of the Swine, now would you? I'll dig through and look for weak spits when I get home, easier when not on a phone. :P

October 3, 2016 12:35 a.m.

pandith says... #17

I'm not really the best at commander, I've only played twice and it was with other people's decks. I guess when I think of green I think of Parallel Lives. I'm sure someone has mentioned this before. Anyway, it seems really interesting :)

October 3, 2016 12:51 a.m.

Razulghul says... #18

I also feel like Living Plane isn't worth the spot/price. To me the combo seems kinda win-more to me, better to just stick with kamahl since you can reliably tutor him up anyway and he gives more.

I'm not a huge fan of Sensei's Divining Top but I know people swear by it. Personally in green I like Abundance especially paired with Sylvan Library better, though it is slower.

October 3, 2016 1:27 a.m.

Razulghul says... #19

Ah forgot to add something, just curious how much value you get out of Worldly Tutor and Eladamri's Call when you play them? The cards are awesome, but with a general that can Tutor for all of the decks' threat/wincon creatures I wonder if the two cards wouldn't be worth replacing with something else? Yisan, the Wanderer Bard may not be the fastest, but I would consider him over the other tutors since you'll probably have the mana and your curve gives him good value imo.

October 3, 2016 1:49 a.m.

Burgdawg says... #20

Also if someone is able to steal Living Plane via artifact mana or Commandeer you will be in a world of hurt.

October 3, 2016 3:25 a.m.

Emzed says... #21

Living Plane is a win more? How so? Sisay can tutor up either Linvala, Keeper of Silence or Elesh Norn, Grand Cenobite to combine with it, and that usually locks all opponents out of the game permanently. (Burgdawg That works just fine if someone else controls the Living Plane) To me, that's a fine win condition, and usually way faster than winning via damage. Since there is only one tutor that can find Living Plane in Enlightened Tutor, this can't be your plan A, but whenever you draw the Tutor or Living Plane itself, it's probably the best thing you can do. It's even possible to add Academy Rector, which can find Living Plane and is easier to access since it's a creature.

October 3, 2016 6:07 a.m.

Burgdawg says... #22

That's what you think, but before you could Tutor and play the other half of the lock the U/R player tutors Bonfire of the Damned to top of library and destroys your entire Mana base. The obvious solution is to play Living Plane after the other half of the lock but then they could respond by killing the creature. Too risky imo, I prefer sure things in my locks.

October 3, 2016 6:28 a.m.

enpc says... #23

Burgdawg: The deck runs cards like Mother of Runes and Dragonlord Dromoka which allow you to protect your setup.

Living Plane is interesting. It's definitely at home in a sisay stax build but here I kind of feel like It's a bit more of a one trick pony. Though I do think it warrants testing.

dlamars: While sisay can tutor for legendries, she can't hit non legendary creatures. There are a lot of creatures that fall into the category in the deck, and both of those cards real do make that much more of a difference. It also means you have less reliance on your commander, which is important for any deck. There are many times when you dont have access to your commander for whatever reason and this just adds even more weight to the cards' usefulness.

October 3, 2016 7:29 a.m. Edited.

Razulghul says... #24

It's win more because as Burdawg says you basically need to have the creature half of the lock out in order to make it a safe play. Both creatures if they hit the board are pretty much good game, Norn more so. People will either respond immediately to them or they are most likely going to lose because of the disadvantage already. Since you have to wait to draw either Enlightened Tutor or Living Plane it just doesn't seem necessary to me.

As for the tutors, I still think you'd be better off with something else. Even Steelshaper's Gift seems like a better choice so you can find Greaves, umbra or boots more reliably. Tutors aren't super efficient cards, unless you are looking for a combo piece in my opinion you're better off putting something powerful in the spot. Looking through the list I couldn't find any nonlegendary creatures that were worth burning a card slot to search for.

Just my opinion +1

October 3, 2016 11:03 a.m.

Worx says... #25

G'day Mate

Glad you thought the Retribution of the Meek is a neat idea. I can tell you this, play it once saving all your creatures - including Captain Sisay and you'll never turn back.

Another suggestion; I to love the Umbral Mantle but I am do not want to waste a space on Stoneforge Mystic So I am testing out the new Legendary Land Inventor's Fair. The only issue I can see would be whether I had metalcraft, but I see it as a better option to outright Captain Sisay for the land, then Land tutors for Umbral Mantle. I feel that Stoneforge is harder to tutor for the endgame of finding Umbral than the new Legend Land..... plus with Crucible of Worlds you can get the Inventor's Fairback and tutor ANY artifact.

For your consideration :)

October 5, 2016 9:45 a.m.

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