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This deck is a rough multiplayer draft, any advice would be greatly recieved...

Essentially, the deck pivots around the U/G god from JOU, Kruphix, God of Horizons, although it doesn't depend on him (her?) to win the game. Also, completely by chance and nothing to do with an overarching theme, many of the cards have flash, and those that don't, do, thanks to Prophet of Kruphix

The Elvish Mystics are self explanatory, and they can lead to explosive starts. I wouldn't consider cutting them for all the money in the world.

The reason I have no 2-drops is that with an Elvish Mystic, you can bypass them entirely and go straight for the juicy 3-drops...admittedly, this is foolhardy and reckless, but the hope is that this is more than compensated with raw power.

The three drops that I run are Boon Satyr , Courser of Kruphix and Dictate of Kruphix. Dictate of Kruphix is a key card-flashed in at an opponents EOT, it gives you tasty cards every turn, but because this deck is kitted out to use this more effectively than anyone else round the table, it gives you a significant edge. Boon Satyr is a brilliant card-it can be flashed in at the end of an ooponents turn, ready to smash their face in during your combat, it can be flashed in as a blocker to pulverize a juicy attacker, or it can be flashed in (albeit at a high mana cost) on an attacking creature you control, making it very dangerous and versatile. Also, 4 power at 3CMC with no significant downside is just plain lovely. Courser of Kruphix, despite having the name of the God around whom this deck was built (which makes it an auto-include), is powerful in it's own right, doubling the chance of hitting land drops etc.-you've heard it all before.

The best thing about those last two cards, Boon Satyr and Prophet of Kruphix, is that they add two green devotion, making for astronomical ramp with [Karametra's Acolyte]]. Karametra's Acolyte can mean a turn four Sylvan Primordial-in a four player game, that means blowing up either a land or a nasty artifact/enchantment for each of the other 3 players, and putting 3 forests into play, a massive advantage. Kiora is simply awesome, Polukranos provides a late game outlet for the crazy mana this deck can produce, and failing that can be a solid turn three play. Horizon Chimera provides an answer to any fliers (if Sylvan Primordial is unavailable), and it has nice synergy with the card draw and flash elements of the deck.

At 5 mana, things get mad. Prophet of Kruphix is the most reliable and devastating way to regurgitate your hand onto the battlefield at the most inconvenient time for your opponents, but it is her synergy with her namesake that deserves the most mention...Kruphix, God of Horizons is just awesome with the Prophet-if you have seven lands on the field say, in a 4-player game...if you choose not to play anything in these turns, you can amass 21 colourless mana by the time your turn comes around again-with either Nykthos, Shrine to Nyx or Karametra's Acolyte, this figure could easily rise to 50-have you ever seen anyone trigger Polukranos, the World Eater for 25!? Furthermore, the God lets you grow your hand, and the acolyte lets you continually churn out the pressure...Finally, to add a bit of extra oomph to proceedings, Prime Speaker Zegana can massively boost your hand and your position on the battlefield, making her a valuable addition. Any and all criticism and comment is most welcome, as are upvotes (I can only live in hope)

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

30 - 14 Rares

3 - 1 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.49
Tokens Emblem Elspeth, Sun's Champion, Emblem Kiora, the Crashing Wave, Hydra X/X G, Kraken 9/9 U, Soldier 1/1 W
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