Cast a Shadow
Modern
SCORE: 150 | 314 COMMENTS | 26164 VIEWS | IN 75 FOLDERS
No more tweaks, for now —March 31, 2016
No more changes now until this deck has been played in a tournament.
I'll wait to see how it plays before making any further tweaks.
Thanks to all of those who have offered feedback.
Earlier comments have been tucked under the Comments button above.
For reference, the following cards have already been considered:
Archangel of Tithes
Ayli, Eternal Pilgrim
Descend upon the Sinful
Eerie Interlude
Eldrazi Displacer
Epiphany at the Drownyard
Evolving Wilds
Flaying Tendrils
Gideon, Ally of Zendikar
Gravepurge
Hallowed Moonlight
Hangarback Walker
Infinite Obliteration
Knight of the White Orchid
Linvala, the Preserver
Mirrorpool
Necromantic Summons
Painful Truths
Pick the Brain
Read the Bones
Reave Soul
Ruinous Path
Sea Gate Wreckage
Secure the Wastes
Silkwrap
Sinister Concoction
Stasis Snare
Thought-Knot Seer
Ultimate Price
Visions of Brutality
Westvale Abbey
Flip
If you want to see why they weren't added, check the comments.
JamestheJoo says... #2
I didn't see Gideon, Ally of Zendikar on your discussed list. Considering it was a strong piece of BW control why leave him out of this build? Is Sorrin that much better then Gideon especially considering the cost?
March 28, 2016 1:35 a.m.
I did have Gideon, Ally of Zendikar in an earlier version of this deck.
Since I'm not Creature-heavy his Emblem didn't help me as much as it would in other builds.
His ability to make Tokens was good, as was the fact that he could turn into a 5/5 Indestructible Creature. Although the amount of Exile around often got the better of him when he turned.
In the end it came down to how many Planeswalkers I wanted to run.
Both Ob Nixilis Reignited and Sorin, Grim Nemesis offered both card draw and a way to get rid of Opponent Creatures, so I went with them.
March 28, 2016 2:12 a.m.
KazicGreyhelm Eerie Interlude is there to do exactly what you suggested - save my Creatures.
It only gets sided in against a deck that has a tonne of Creature removal.
xxINS4NExWoC thanks for the compliments! I'll take a look at your deck later and see if I can make some suggestions for beating this one.
It's no biggie but I prefer gender-neutral terms to "man". They are more inclusive.
March 28, 2016 2:17 a.m.
xxINS4NExWoC says... #5
Sorry my bad. I didn't mean any offense by it. It's something I have been accustomed to saying to end some sentences. But thanks for giving it a look
March 28, 2016 2:39 a.m.
Izu_Korasu says... #6
I see in the older comments that Tainted Remedy is a counter for major lifegain decks. How often do you (expect to) see them in your meta? 4x seems extreme, I would suggest 1-2x if lifegain is popular, which opens up your sideboard to a bit more variety
I like the idea of Eldrazi Displacer here (i know you considered it already) but you have 6 colorless sources, and it's either is dealt with by your opponent or protects your creatures/taps your opponents creatures down. Either option seems like a win.
Speaking of Eerie Interlude because your only non-token creatures are legendary, could Center Soul be more useful? with rebound it gives extra benefit and has a bit more flexibility.
I see that your creatures getting exiled is a concern, but unless they are in white, exile is limited. Foul Renewal is a recovery/removal SB option for those non-exile focused decks.
March 28, 2016 3:33 a.m.
Center Soul is a VERY good suggestion.
I like it a lot.
In my meta 90% of the decks rely on life gain. Not even kidding. I rarely play a deck that doesn't have it.
That being said, there is also a lot of . Hence why Exile is always uppermost in my mind when building.
Apparently EVERYBODY has to run Felidar Sovereign.
(rolls eyes)
I had the same thoughts as you about Eldrazi Displacer, but in the end I decided to go for a non-creature spell.
Thanks for your Comments. Good talk.
March 28, 2016 4:31 a.m.
fluffyisgod says... #8
Im sitting here thinking i really really like this deck who made it then i saw it was you lol. But i have one built just like it and i was thinking about adding the same cards you added that are Coming out in SOI but i wont be running Avacyn i run 4 Erebos's Titan a big body for 4 mana that absolutely makes them say "well fuck"
March 28, 2016 4:51 a.m.
Thanks as always fluffyisgod.
We'll be partners in annoying crime this expansion!
March 28, 2016 5:59 a.m.
ancientgorillashaman says... #10
Have you considered expanding to Esper? Epiphany at the Drownyard is ridiculous card advantage and it offers a lot of sideboard options in control mirrors.
March 28, 2016 12:07 p.m.
Cashmerefsb says... #12
I really don't think we can support the life loss of 4 anguish. I think 1-2 is gunna be the limit in the main deck. I'd love to be proved wrong, but I just don't see it.
March 28, 2016 2:53 p.m.
Cashmerefsb says... #13
Also the abbey seems almost useless in this build, you have no token generators to get it going. And paying 1 life and 6 mana for a 1/1 means you're probably losing that game.
March 28, 2016 3:45 p.m.
pr3t3nd_obj3ct says... #14
I'm not entirely sure I would play Duress main. It's absolutely a 4 of in the sideboard though. Guess it depends on your meta really since it's amazing vs control but pretty bad against aggro decks. I have a similar idea for b/w control but it's more Eldrazi focused. Check it out and let me know what you think! B/W Eldrazi Control/Midrange
March 28, 2016 4:10 p.m.
AgentGreen says... #15
Cashmerefsb you're overlooking Kalitas, Traitor of Ghet; every time a creature dies on the opponent's side a zombie token is generated.
Combo that off with languish making sure Kalitas can survive the -4 toughness, and you can get your 5 tokens needed to flip the abbey
March 28, 2016 4:33 p.m.
Cashmerefsb says... #16
I feel like that's a super closet case scenario, like 1 in 100 games. Not to mention if you whipe there board and have 5 zombies. You're going to swing in and kill them next turn regardless. I would rather have 5 2/2 zombies than sac my board and risk my opponent just exiling the Prince.
March 28, 2016 5:03 p.m.
Cashmerefsb you make a good point and at this stage I'm yet to flip the land.
Mind you, in Control match ups, I've come close to doing so.
I might fall back on to my Rogue's Passage strategy. Just got to keep testing.
March 28, 2016 5:24 p.m.
Argeaux, Cashmerefsb, and AgentGreen,
For whatever it's worth, I got rid of Westvale Abbey recently in my RG deck, and I've got a ton more Creatures. I found that when I had enough Creatures to sac' without worrying about removal, it was just a win-more. And when I didn't, it was just SO frustrating to lose it. I considered running something like Dragonmaster Outcast to soak up removal, before trying to transform the Abbey, but i was just too fragile. Maybe if the Abbey was my primary wincon, but not for a secondary.
I do like it against Reflector Mage though, because even you can bring the Land side at least back the next turn.
March 28, 2016 5:40 p.m.
ancientgorillashaman my partner plays with a card like Epiphany at the Drownyard in EDH.
What inevitably happens is that your Opponent puts you best card in one pile, and the rest in the other.
So, essentially, you get to draw one card and see other useful ones go the bottom of your Library.
It's too inconsistent to provide card advantage, to me. I'd rather just draw a card.
March 28, 2016 6:04 p.m.
Cashmerefsb says... #20
I like 1-2 anguish so I can pair it with 2 read the bones main deck.
March 28, 2016 6:08 p.m.
pr3t3nd_obj3ct Duress is excellent in testing.
A lot of aggro decks run support cards like Collected Company, so you get to shut down those plans.
At the very least you get to look at your Opponent's hand and plan your next couple of plays. Knowledge is a resource.
March 28, 2016 6:09 p.m.
pr3t3nd_obj3ct says... #22
Argeaux Epiphany at the Drownyard puts the cards into your graveyard not the bottom of your library. That might be advantageous depending on what kind of deck you're playing.
March 28, 2016 6:12 p.m.
Anguished Unmaking has been an amazing card. It hits EVERYTHING that's annoying.
Goodbye Hangarback Walker and Deathmist Raptor. Goodbye Planeswalkers and Enchantments.
I'm quite used to playing with a low life total so the three hit each time I use it doesn't scare me. I can always side it out if that is a problem in Game 1.
The life lost can also be recouped with the Lifelink abilities of Shambling Vent and Kalitas, Traitor of Ghet.
March 28, 2016 6:15 p.m.
pr3t3nd_obj3ct I've got no recurrence so that's WORSE for me than being on the bottom of my Library.
xxINS4NExWoC says... #1
This deck is ridiculously good. I can't beat it. The discard is too strong. Dead Weight is super underrated. Here is what I was testing against this:
Jund Midrange (SOI)
Standard* xxINS4NExWoC
SCORE: 2 | 13 COMMENTS | 357 VIEWS | IN 1 FOLDER
I would appreciate any advice for that to be able to compete against your deck. I feel the only way to do it is with more discard of my own.
Anyway great deck man.
March 28, 2016 12:33 a.m.