Daedalus19876 says... #4
The ability I went with is okay enough, I think. Her toughness is low enough that if everyone gets sick of her, a kill spell or large attacker should end the effect. Plus this way each player might get to experience two different decks other than their own.
Plus I have a fun combo in mind now, hehe.
June 30, 2015 2:23 p.m.
Daedalus19876 says... #5
The interesting effect here is that I too lose my turn when this happens. So it's symmetric and pretty much unpredictable, since nobody can count on what deck is after them.
June 30, 2015 2:25 p.m.
NoviceMagician says... #7
Alright if that is your final version of the card, I've made my analysis, and some things would have to be changed.
Sorry nemesis, I mean, the card can run, but it'll have to be changed
June 30, 2015 3:57 p.m.
HolyFalcon says... #8
So mine is fine if I add the flip condition to the tutor? And can I keep it to where I don't reveal the card I tutor up?
June 30, 2015 4:05 p.m.
Well, doesn't allow people to see the cards, but your combination should require them to see, mainly because Enlightened Tutor and Mystical Tutor makes you reveal.
June 30, 2015 4:09 p.m.
NoviceMagician says... #10
@Magicrafter, I didn't realize it lacked reveal, but yeah, it should probably reveal. Other than that, seems fine
June 30, 2015 4:09 p.m.
If anyone wants to professionally make their commanders, use Magic Set Editor.
I love it because I can make changes to the cards in a pinch if I need to.
June 30, 2015 4:25 p.m.
Daedalus19876 says... #12
NoviceMagician I gotcha, I'll edit it when I get back to my computer. Personally I don't think it's THAT powerful because it's really hard to exploit, but I'll recost it :) what do you think it should go to? 2U or 3U could work.
June 30, 2015 4:25 p.m.
Daedalus19876 says... #13
I use MSE on Mac. Very glitchy port, but it does its job usually :)
June 30, 2015 4:26 p.m.
Hmm, I haven't had problems with it so far. I use a PC, so it might just be different for Mac.
June 30, 2015 4:30 p.m.
Why? It seems like the easiest way to create and edit cards. Plus, it just looks more professional in my opinion.
June 30, 2015 4:38 p.m.
NoviceMagician says... #17
I agree with 6tennis, MSE is cheating. XD
I'm joking, and Daedalus, I think 3 will be fine for the way you have it now. But, O also encourage taking a look at the chaos counter method I suggested, I think it seems more logical, and the CMC could stay 1, but it is up to you. If you go for the way it is, CMC hoes up to 3, if you like the chaos counter way, 1 CMC is fine.
It's up to you, either way would work, I would accept both of those ways. :)
June 30, 2015 4:54 p.m.
Daedalus19876 says... #18
I like it the way it is, and adding two mana. The way you had templated it seemed very complicated, btw - a neater way might have been to give it Vanishing X, where X is the number of players :)
June 30, 2015 5:32 p.m.
Daedalus19876 says... #19
Finalized version:
I think your version would be much more powerful, btw. It has to be recast less often.
June 30, 2015 5:37 p.m.
NoviceMagician says... #20
**Finalized Version of Jacinta - Accepted
Finalized Version of Artorias - Accepted
Awaiting Finalized Version of Selva
Awaiting Finalized Version of Shiva**
Alright, that is the update.
SirFowler and Daedalus19876, your down with commander, go make your deck lists. If you decide to use another commander, you are both welcome to change it before the tourney begins, it'll need approval of course.
Magicrafter, all you need to do is tack the flip requirement on to the ability, and make it so the fetched card must be revealed, then you'll be good to go. I have your decklist, so the only thing left is the text change on Selva.
6tennis, I know commander walkers exist, but for the purpose of the tourney, if you would like a planeswalker, it'll need to be a flip walker, otherwise you have immediate access to the planeswalker, but with the flip walkers, you must meet a requirement first, which denies you immediate access to a planeswalker.
So far so good everyone. You are all making interesting commanders, and I look forward to your deck lists. Oh, I made this update to clear the comments btw, so if you need to, you might have to look through the cleared comments update.
:)
June 30, 2015 7:47 p.m.
KalvinHobbez says... #21
Oh didnt even notice this was made. Also Janita is my favorite one so far, I always love simple but crazy mechanics like that. Really mess around with stalemates in a game. I might as well post my commander again.
June 30, 2015 7:51 p.m.
NoviceMagician says... #22
Hmmmm, I like it, and the name.... Hehe.... Dipper Slug..... XD
But, it may need to cost 1 more mana, but then again, it may not. I'm undecided on whether or not it should cost 4 mana, because not only does it have a cool effect, but it is also a 2/4 mana dork. But on the other hand, the chances are that not that much if any mana will still be in people's pools, so the effect may not be as useful.
So all in all, I currently don't know if it should cost 3 or 4 mana. I am willing to hear reasons from everyone in which it should cost.
June 30, 2015 7:57 p.m.
MtGCardsmith is being a giant prick up my ass at the moment, so I'll just type here:
Shiva, Aspiring Musician
T: This turn, if a creature an opponent controls becomes tapped, exile Shiva, Aspiring Musician, then return her to the battlefield under your control transformed.
"insert some random flavor text about good music and shit"
0/3
As for the Dipper Slug, since it ramps, and it's always accessible, I'm thinking 2.
June 30, 2015 9:29 p.m.
Have you ever thought about using Magic Set Editor for creating the cards? It works well for me.
June 30, 2015 9:33 p.m.
KalvinHobbez says... #25
Buffed up mana cost to four total, it just makes more sense yeah. Might as well be safe and just put him at four, if he sucks he sucks. He's at least a four mana 2/4 that taps for any color mana. Also you may notice the old style, this card was originally made to be an overly complicated older card and I actually like the effect it made. Also the art just looks fitting to the old style so I might as well keep it :3
NoviceMagician says... #1
Well, I honestly have no idea. She is such a unique (weird) commander, that I honestly have no idea.
Wow, this is hard..... Maybe, no, that wouldn't work.....
Huh, well, here are the options I think you have with her.
Make the player control permanent, but the problem is that this seems really overpowered.
Put a time limit on her, such as: "At the beginning of each end step, put a chaos counter on Jacinta, then, if there are X chaos counters on her, where X is the number of players in the game, remove all chaos counters from her, and sac her." I personally kinda like this one, because it does the hing you described with it going for just one turn order, becauseas it is described on the card right now, it is kinda a grey area on how it stops. Plus, this method makes her cost more for each time, which makes sense.
I actually don't know what to write here. :P
Well, up to you.
June 30, 2015 2:06 p.m.