Maybeboard


Scion of the Ur-Dragon

This deck formed from the simple idea of playing all of the tri-color legendary dragons (with the exception of Dromar, the Banisher ) with Scion as the commander, being able to search up any one of them and activate their ability for a total of 5 mana. Since then, the deck has evolved a bit and now sports reanimation (because Scion puts the copied dragons into the graveyard) and board wipes (because the deck is usually slow from the get-go). Dragonstorm is in the deck because I love the From the Vault: Dragons version of that card, and Unexpected Results is in the deck because it's fun.

The decklist

While this deck list is pretty self-explanatory (a bunch of dragons, a commander that finds them and throws them into the graveyard, a sprinkle of reanimation spells and boardwipes, and a slew of mana fixing because of a budget manabase), I'll mimic my other deck list descriptions and highlight a few cards:

  1. Keiga, the Tide Star, Yosei, the Morning Star, Kokusho, the Evening Star: These dragons are primarily used to dissuade removal targeted at Scion because WotC haven't printed any dragons with shroud or hexproof.
  2. Dragon Mage : A nice surprise vs. people who have their hands chock full of stuff. The fact that it can be searched up with Scion on-demand to refill your hand for 2 mana is great.
  3. Karrthus, Tyrant of Jund: Gives all of your dragons haste and takes back dragons stolen with Mind Control-effects. Bribery would screw me over, but luckily no one is playing that card in my playgroup.
  4. Utvara Hellkite: Has great synergy with Scion. Even better if you can reanimate it on the same turn as you copied it onto Scion (= two 6/6 dragons with flying for each attacking dragon you control).
  5. Dragon Tyrant : One of the oldest combos with Scion of the Ur-Dragon is to copy Vorosh, the Hunter onto it on turn 6 and put six +1/+1 counters on it, then follow up with a Dragon Tyrant copy on turn 7 for 24 commander damage with flying and trample. This combo is clunky to say the least, but the possibility is there, and fliers with double strike and trample are always fun.

Some comments

The deck has some problems dealing with indestructible permanents (notably Avacyn, Angel of Hope, but stuff like Plague Wind and Decree of Pain can always be replaced with Final Judgment and Merciless Eviction if need be.

While the mana base is wonky, I've oddly enough never been manascrewed with this deck thanks in part to the large amount of manafacts. A person with access to a more expensive mana base would probably be able to cut some of the manafacts without much fuzz though.

Traditionally, Scion decks are more controll-y than this one, but the main idea behind this deck was to build a "dragon deck", not a "control deck with scion as a win-con".

Please feel free to leave constructive criticism!

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In's and out's

-1 Archaeomancer

+1 Kaalia of the Vast

Explanation

Taking inspiration from Kozelek's list, A Dragon By Any Other Name, I've decided to add Kaalia of the Vast to the deck. Depending on the opening hand, I can cast Kaalia as early as turn 2, potentially throwing down a free 3-color dragon whose ability I can trigger on that turn (think Numot or Intet).

Archaeomancer is a bit of a remnant from the past in this deck. I still think some recursion would fit the deck nicely for fear of running out of steam, but I felt like the 'mancer was the most obvious out atm.

Some comments

I'm considering taking out Plague Wind and replacing it with Merciless Eviction. Also adding Rise of the Dark Realms to the maybeboard.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

37 - 0 Rares

29 - 0 Uncommons

17 - 0 Commons

Cards 101
Avg. CMC 4.78
Tokens Dragon 1/1 RG, Dragon 6/6 R, Saproling 1/1 G
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