So many cats. This is straight-up cat tribal.

Gameplan

Every creature in this deck is a cat. This allows us to run Kaheera as companion. This deck wins through combat. Usually, this is by getting a lot of cats on the board and then using an overrun effect. But Arahbo does allow this deck to go tall instead of wide, especially if you get Arahbo in play to use the attack trigger to double a cat's power and give it trample. This deck is randomly very good at removing artifacts and enchantments.

Synergies and interactions

  • Temur Sabertooth + just about anything with an ETB effect.

Power and game considerations

This deck is fairly aggressive, but it's a very fair strategy. It's reasonably good at eliminating one player, but it can struggle to stay relevant in long game. It's probably a 6/10. It's definitely better than the precon was out of the box, but it's still just cat tribal.

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Comments

93% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Beast 3/3 G, Cat 1/1 W w/ Lifelink, Cat 2/2 W, Cat Beast 2/2 W, Foretell, Rat 1/1 B w/ Deathtouch, Soldier 1/1 W, Treasure
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