Chulane, Teller of Tales

Prototype of a cEDH Chulane, Teller of Tales deck. Deck and description are WIP.

The goal of this deck is create infinite mana and draw and then find a way to win from there. Often this will be from either an infinitely large Walking Ballista or generating a ton of mana to cast a massive Finale of Devastation .

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Food Chain combos for infinite creature mana into Chulane which then allows you to draw your whole deck and play all the lands in your deck.

Food Chain combos for those who don't know is exiling any creature that can be cast from exile ( Eternal Scourge and Misthollow Griffin in this deck) with Food Chain, and then recasting them, which profits one mana every time.

Aluren + Shrieking Drake or

Aluren + Cloudstone Curio & any 2 creatures 3 CMC of less creatures Both of these combos all us to draw the deck and play every land in our deck with Chulane. Additionally, with Cloudstone Curio , you can keep bouncing lands to continue tapping them for additional mana. This isn't often necessary, but it is an option worth noting.

Cloudstone Curio + any 2 one mana creatures and two lands, one in hand and one in play of each, and Chulane draws the deck. There are some additional ways to generate extra mana or use creatures that cost more than one mana if we have access to cards like Gaea's Cradle . Wall of Roots is also exchangeable for a one mana creature as it can produce the additional mana necessary to keep recasting itself.

Note, the lands have to be able to tap for the mana of the creatures being cast.

From these situations we can assemble any numbers of ways to win. The most common wins will be from casting an infinitely big Walking Ballista or a massive Finale of Devastation with all our creatures for the win.
This is out most straight forward combo. With the infinite creature mana we can generate from Food Chain and Eternal Scourge or Misthallow Griffin, we can create an infinitely large Ballista and then just shoot our opponents to death.
Finale of Devastation line is also rather straight forward. With Chulane and any of our combos we are drawing out whole deck and putting every land from out deck into play. This will give us access to probably around 16 mana + Gaea's Cradle . This should be enough mana to let us dump a bunch of creatures into play, tap Cradle and cast a Finale of Devastation to overrun our opponents with hasty creatures. If it is not we have some ways to get more bang for our mana. Casting Aluren would let us dump all our creatures into play for free, and then use the remaining mana to cast the finale. If this won't be enough mana however, we can use one of our truely infinite mana combos shown below to get a larger Finale. Be careful when doing this that you don't deck yourself with Chulane, as his draw trigger is mandatory.
It is rare that we would need to be able to generate infinite non-creature mana, but there will be some instances when it is necessary. If we want to, we can do it the following ways. Keep in mind, for all of these we have to get Chulane out of play first or the mandatory draw triggers will lose us the game. Though not ideal, we can also Narset's Reversal + Time Spiral to refill our library and then combo with Chulane again. Try to ensure you have Grand Abolisher in play before doing this or you risk giving your opponents a way to stop you.
If out opponent has some card preventing us from playing lands untapped, or in general such as a Root Maze or Ankh of Mishra , we can generate infinite mana with these cards. Using Wall of Roots to generate , we can cast another creature for free and bounce Wall of Roots . We then cast Wall of Roots bouncing the other creature back to our hand with Curio. We can generate another from this "new" Wall of Roots and we repeat this as much as we want to.
Flash + Academy Rector was removed after testing. Being unable to actually win from just Flash+Rector made this a 3+ card combo that often needed the Commander as well and additional mana. This often was more trouble than it was worth. Rector and Flash also being completely dead cards as well without the other piece didn't help.
Earthcraft has been cut. While another combo piece, too often this card would not work (a lack of available basics) and this deck already has combo redundancy. Often, putting all our basics in play should give enough of a mana advantage to generate enough non creature mana if necessary. If I was in a meta with a lot of Root Maze style effects, I may consider running this again.
Glimpse of Nature / Beast Whisperer / Primordial Sage Each of these just feel unnecessary. With Glimpse of Nature being the only one I would consider running, this is often just a dead card in hand. It is something we only want when we can't, or are prevented, from casting our Commander and if that occurs often enough to merit this inclusion, I'd rather just include more ramp in the deck. Glimpse specifically feels like a "planning for failure" card. We also cannot "turn off" Glimpse of Nature like we can Chulane (by getting rid of him) meaning we might create situations where we can no longer win.

In the philosophy of running a "winconless" deck, we are not running Labman or LabJace. While great for combo-ing, it is useless outside the combo turn, and since our combo already draws our deck and generates infinite-pseudo-infinite mana, we do not need to run it to win more consistently.

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Date added 5 years
Last updated 5 years
Exclude colors BR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

50 - 0 Rares

16 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.93
Tokens Bird 2/2 U, Spirit 1/1 C, Treasure
Folders cEDH, Constructed EDH
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