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cEDH - Doomflux Nauseam (BANNED)

Commander / EDH* Combo Competitive GWUB Storm

Ragingpoo


This deck is very complicated but I will do my best to give a decent breakdown. I may do a primer on this deck in the future because this one certainly requires some in-depth analysis.

This is a storm deck, the goal is to cast many spells and win the game with either Aetherflux Reservoir or Laboratory Maniac.

The average cmc in this deck is below 2, making us a blazing fast combo deck, loaded with only enough interaction to force through our win.

We have quite a few different ways of obtaining our win conditions, but I'll cover the most important ones.

Ad Nauseam:

This lets us draw a huge portion of our deck because it has a very low curve, and with certain cards in hand we can win on the spot.

Doomsday:

Allows us to set up a 5-card pile to win the game immediately via Laboratory Maniac. This is one of the most complicated parts of the deck, as there are many iterations when using this card to win the game, and some of them are very convoluted. Here is a link to the existing Doomsday Primer - http://tappedout.net/mtg-decks/the-edh-doomsday-primer/

Mind's Desire:

Once we are able to resolve a decent amount of spells in one turn, we can use this card to accrue an insane amount of card advantage, also casting the spells for free. This is our Omniscience in this deck.

Necropotence:

We miss our draw step, but we make up for it by using this card to keep the gas flowing. You can dig for answers to a problematic permanent like Eidolon of Rhetoric, or you can dig up combo pieces to go off. Personally, I like to go all-in with this card, perhaps to my own detriment.

Notion Thief + Timetwister/Windfall/Time Spiral:

Our opponents discard their hands, while we draw the cards they would have drawn, up to 28 in a 4-player game. We should be able to find a way to win fairly easily after we resolve this combo.

Isochron Scepter + Dramatic Reversal:

If we have 3 or more artifact or creature sources of mana, we can generate infinite mana with this combo, channeling it into Thrasios's ability to draw into the cards we need to win.

Intuition:

We can set up certain piles depending on what is in our hand and in play to win the game on the spot. This card is difficult to play optimally, I won't go over the lines here because there are way too many. Just think about different ways to use this card to your advantage, there are quite a few.

All of the cards in this deck can be broken down into these categories: Ramp, Combo, Card Advantage/Selection, Tutors, and Interaction.

*Some cards belong in multiple categories.

Ramp:

Lands

Chrome Mox

Lion's Eye Diamond

Lotus Petal

Mana Crypt

Mox Diamond

Mox Opal

Dark Ritual

Birds of Paradise

Noble Hierarch

Deathrite Shaman

Mana Vault

Sol Ring

Cabal Ritual

Bloom Tender

Dimir Signet

Fellwar Stone

Grim Monolith

Helm of Awakening

Simic Signet

Talisman of Dominance

Combo:

High Tide

Candelabra of Tawnos

Dramatic Reversal

Isochron Scepter

Laboratory Maniac

Yawgmoth's Will

Doomsday

Aetherflux Reservoir

Paradox Engine

Card Advantage/Selection:

Gitaxian Probe

Brainstorm

Mystic Remora

Ponder

Preordain

Serum Visions

Sleight of Hand

Sensei's Divining Top

Impulse

Night's Whisper

Regrowth

Thrasios, Triton Hero

Frantic Search

Timetwister

Windfall

Necropotence

Tymna the Weaver

Notion Thief

Gush

Ad Nauseam

Mind's Desire

Time Spiral

Tutors:

Enlightened Tutor

Mystical Tutor

Imperial Seal

Vampiric Tutor

Merchant Scroll

Demonic Tutor

Lim-Dûl's Vault

Intuition

Grim Tutor

Dark Petition

Interaction:

Pact of Negation

Swords to Plowshares

Mental Misstep

Chain of Vapor

Flusterstorm

Swan Song

Nature's Claim

Cyclonic Rift

Remand

Snap

Mana Drain

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Comments

Date added 6 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

50 - 0 Rares

18 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.92
Tokens Bird 2/2 U
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