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DISCLAIMER: This deck is meant to play fast, and can usually win by turns 3 or 4 without interaction. I do not recommend this deck for casual gameplay. I would not consider this deck to be true cEDH, but it is very powerful.

Early turns generally involve ramping with cheap cards like Farseek and Sakura-Tribe Elder. This time can also be used to toss goodies into your graveyard utilizing tutors like Buried Alive or Entomb, or even with one-time draw spells like Thirst for Knowledge or Compulsive Research. If you're lucky, you can sometimes reanimate your Jin-Gitaxias, Core Augur on turn 2 or 3 using cards like Reanimate or Animate Dead. This happens semi-often when I play, so don't be surprised when your opponents come in on you hot and heavy.

The main goal of this deck is to combo out as quickly as possible. The three possible combos played are:

Mikaeus, the Unhallowed + Triskelion

Necrotic Ooze + Phyrexian Devourer + Triskelion

Necrotic Ooze + Phyrexian Devourer + Walking Ballista

Of these three combos, the first one requires you to have both Triskelion and Mikaeus, the Unhallowed on the field at the same time. The second and third combos require Necrotic Ooze to be on the field with Phyrexian Devourer and either Triskelion OR Walking Ballista in your graveyard.

As stated in the first paragraph, you can use the first few turns of the game to tutor for ways to put these cards into your graveyard if you'd like, then use Animate Dead or Dance of the Dead to bring them out and kill everyone instantly.

NOTE: Both Necrotic Ooze combos only deal damage equal to the remaining total converted mana cost (or mana value) of the cards in your library. So if you've used Hermit Druid to put 90% of your library into your graveyard already, I'd recommend finding a way to do the Mikaeus, the Unhallowed + Triskelion combo instead (Infinite Damage).

Another note should be that I don't actually cast The Mimeoplasm in about 90% of all games. It's a little too expensive at 5 mana when I'm trying to have already won by then. Nonetheless, it's still there in case of a pinch where I don't have access to a reanimator spell in my hand. It also exiles the two creatures it targets, so make sure you're absolutely certain you can't reanimate them some other way in case this plan goes awry. There are scenarios where you've been trying to fulfill your combo but people keep countering your spells/controlling the board so you can't fulfill your desires. In most scenarios, this is okay because most counterspells and removal send things to the graveyard, which you'll be able to bring back.

Overall, this is one of the most competitive decks in my meta just because of how far it can pull ahead of everyone else in the first few turns of the game. I recommend this deck to anyone who loves reanimator and playing at the 8.5-9 range of power.

Suggestions are welcome.

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Casual

95% Competitive

Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

47 - 0 Rares

22 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.99
Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Frog Lizard 3/3 G, Spirit 1/1 C
Folders EDH, Created
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