This is pure aggro deck. It means, that you must kill opponent as soon as possible! I must say, that I really love this monoB aggro. Monocolor makes it consistent and very very fast. Black provides removals which clear the way for your creatures to deal damage to the player. In addition to it provides your opponents hand control by Thoughtseize or
Despise
. All in all this facts make this deck really strong and fast. Opponents are usually surprised how fast they are killed.
one-drops:
All one-drops are 2/1 what is really important for aggro, but thoughtness makes them very fragile.
is definitelly the best one-drop in this deck. Its ability makes it "immortal". It can help you after some mass destoy etc.
can block as contrasted to other one-drops, but in aggro deck it is not so important! Dont forget on its Heroic in combination with Bestow creatures (sometimes +1 for you / -1 for your opponnt cam win the game).
can be very useful for its Bestow cost because in later game it can gain sth like "haste".
two-drops:
"worse Dark Confidant" makes card advantage for you and with mana curve 1-3 is really strong and dont bite you so much.
is very very strong for its ability that deals 2 damage only when it attacks. In combination with Bestow ("haste") it can be in later game win condice!
three-drops:
gives to all your creatures haste and intimidate. Very strong it is against green decks with big creatures. (Ideal plan is 1st turn: one-drop -> 2nd turn: 2x one-drop -> 3rd turn: Mogis's Marauder and it means attack for 8 "unblockable" in 3rd turn)
in each upkeep deals 1 to you, but in aggro deck it is not so big problem. Very strong is its Bestow, because in combination Flying it can make the enchanted creature "unblockable" against huge range of decks!
is maybe my the most favourit creature in this deck! 5/5 Flying for 3 mana is simply wonderful!!! But dont forget that this creature makes card advantage for your opponent, it means - play it in situation that your opponent draws max. 2 cards before he is dead! ;)
removals:
Removals can save you creatures and clear the way for dealing damage to player, what you in aggro deck really need.
is definitely the best removal in this deck. It can smash creatures without any restrictions and planeswalkers too. Problem of this card is 3 mana in manacost, with this deck is a lot of situations, where 3 mana for removal is too much.
is universal removal which can be played in mid/later game for B because of delve.
is the best black card in standard! It is not aggro card, but in really much matchups is so strong that 2 pieces in MB are very useful.
against strong creature or planeswalker based decks which forms the biggest group of deck in nowadays field. Big advace in comparison with Thoughtseize there is no lifeloss.
22 lands in this deck is ideal. It can seems too much but with so much Bestow creature is better to have more lands and you definitely dont have too much Mulligans.
- what to say, simply basic lands :D
- fetch lands are useful in aggro decks because of thinning the library and improving draw! And can be next power for delve spells as Murderous Cut or Empty the Pits after SB.
is here because of Nykthos, Shrine to Nyx, Polluted Delta and Bloodstained Mire. Sometimes you need not to fetch, for example when you need to draw third land or in later game, when you have not enough lives.
is deninitely strong land in monocolored decks. In this deck it can help you to play bestow spells at 3 lands or you can cast more spells in one turn.
To build sideboard before rotation is really difficult and there will be definitelly big changes according to postrotation metagame.
is very important against decks with lifegain, which are very unkind for aggro decks.
is really useful against aggro decks because of lifegain.
is strong against nonblack decks with bigger creatures.
is useful against decks based on black creatures. Removal for 1 mana is awesome!
is really strong in early game! It helps you to go over smaller blockers. Very useful is that you can smash 2 or more smaller blockers by only 1 spell. Very usefull is against tokens! RED: Goblin Rabblemaster, Hordeling Outburst... GREEN:
Hornet Queen
and
Hornet Nest
. WHITE: Elspeth, Sun's Champion and others.
against mass removals as
Anger of the Gods
, Drown in Sorrow, Doomwake Giant etc.
against black creatures based decks where Mogis's Marauder is not so powerful. And against mass removals will be strong too.
against very fast monoR decks which are much more faster than our deck.
Deck after rotation:
Deck before rotation: