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Creature (2)

Enchantment (3)

Artifact (3)

Instant (2)


Take 2 with a heavy Chancellor's deck. Running three colors, rather than four.

The idea for this deck is to gain minor advantages in the early game using the Chancellors. It's not uncommon for me to start a game at 23 with my opponent at 16 after connecting with a hasty goblin. 26 to 14, or even 29 to 11 are both possible; just not likely.

Once the game is underway, tokens take the field and provide some defense. Meanwhile I dig through the deck looking to dump chancellors into the grave and reanimate them with Unburial Rites. Flashback grants some card advantage, and a few removal spells help to keep aggro in check. When Chancellor of the Forge hits a table with a handful of tokens already waiting, things can get a bit silly.

Sad to see this one get retired.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

23 - 6 Rares

16 - 4 Uncommons

6 - 5 Commons

Cards 60
Avg. CMC 4.14
Tokens Goblin 1/1 R, Soldier 1/1 W, Spirit 1/1 W
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