Turned 1 infernal plunge into 1 mox opal
So new Sideboard out Slots are:
- Memite
- Kuldotha
- Chieftain
- Mox opal
- Goblin WarDriver
- Phyrexian Metamorph
- Curse of the stalking prey
- Signal Pest
- Goblin Grenade.
- Chandra or koth
- the other chandra or Koth
The higher up a card is on the sidboard out list, the more ok it is to sideboard it out.
The lower down the list a card is, the less or not ok it is to sideboard the card out.
So according to that 1 memnite is most ok to sideboard out, while sideboarding out a 2nd chandra or Koth after already sideboarding 1 out, is least ok, or not ok to sideboard out.
January 31, 2012 8:10 a.m.
I finally got the burn ratio just right to where enough burn comes out to control board, finish foe off, and to where Galvani blast and grenade comes out enough, and to where Galvanic blast finally does 4 damage instead of 2 damage.
I added 2 Shrine of burning rage's, without taking to much away from other stuff like blast and grenade, etc, while with the 2 planeswalkers, 3 elders, and 2 Shrine's, 3 grenades, now have good mid to late game burn.
That gives me 15 burn cards, and the 2 shrines, gives me 2 burning artifacts, to go from 12,13 artifacts, to 14 artifacts, which helps my metalcraft for Galvanic blast to do 4 damage with blast, and for mox opal, and kuldotha rebirth.
February 1, 2012 11:39 a.m.
Changes: I turned 1 gob Chieftain, into 1 more Metamorph for 3 metamorph's, instead of the 2 before. But since metamorph copies everything, the 3 metamorph's can be used to copy 1 of 3 chieftain's, so because of that, it's like I still have 4 chieftain's, and effectively have 6 possible chieftains.
The change also gives me another artifact, for 15 artifacts, instead of 14 like before, which makes it more likely metalcraft will kick on for Galvanic blast, so that blast does 4 damage, instead of 2, and for mox opal, and Kuldotha Rebirth.
The change also makes it so that there is now 16 burn cards, instead of 15 like before, because metamorph copies Elder, which is a creature burner burn card.
Also the changing up to 3 metamorph's, instead of 2, makes it so that metamorph can better help out mid to late game.
Also turned 1 kuldotha into 1 infernal plunge, because 4 kuldotha's was causing dead draws where draw a kuldotha, and no be able to use it.
And by adding 1 more infernal plunge to 3 from 2 plunges, I am better able to do cool early turn stuff.
All in all, the deck is now better balanced with only the 2 Shrines and the 2 planeswalker's the only cards that dont have 3,4 of.
And with 63 cards, 22 lands, .349% land mana ratio, 19 creatures, 18 pumpers, 16 burn, 15 artifacts, the deck is not only balanced, but plays so amazing.
February 1, 2012 2:21 p.m.
Sideboard out Slots:
- Memnite
- infernal plunge
- Mox Opal
- Goblin War Driver
- Metamorph
- Kuldotha Rebirth
- Blast or Grenade
- Signal Pest
- Grenade or Blast
- Goblin Chieftain
- Shrine Rage
February 1, 2012 3:51 p.m.
Changes, updates:
Turned 1 curse of the stalking prey, and 1 Grenade, into 2 panic Spell bombs, for card draw, and 2 extra artifacts for metacraft, and so that if I am not able to burn destroy a creature, I can still make it so that it can't block, my attacking Goblins.
Also changed deck name, and updated the Deck Breakdown, in the Deck Description.
I also wrote a Article about this deck, and a comparison of this deck, and other Kuldotha Goblin Decks, and a card to card comparison of cards, in,on the challenges, articles, forum section, on this site.
Thanks to all those who have or will read, viewed the article, this deck, commented, helped, +1'ed this deck.
Mike DH
February 3, 2012 8:46 a.m.
Sideboard out Slots.
- Memnite or Metamorph.
- inferanl plunge
- Mox opal
- Goblin Wardriver.
- Panic Spellbomb
- Kuldotha Rebirth
- curse of the stalked prey
- metamorph
- Galvanic Blast
- Panic Spellbomb
- Signal Pest
- Goblin Chieftain
February 3, 2012 10:35 a.m.
Changes: turned 1 metamorph, and 1 Gob wardriver, into 2 Chancelor's of the forge's. Tutned 2 panic Spellbombs, into 2 geosurges
Added 2 inkmoths
updated Deck Breakdown in Deck Description
Changed Deck name.
February 5, 2012 10:25 p.m.
Changes: After playtesting, and doing a lot of sample hands, of some temporary experimental changes, I found that the changes are so awesome.
Mulligans will usually help with lack of drawing in the deck.
The early turns are so incredibly amazing. Altho its rare, Chancelor did come out turn 1, while playtesting. An chancelor, and Chandra both come out turn's 2,3, altho that's a little tiny bit uncommon. And the deck can do turn 2,3,4 kills.
And the deck has great,super,incredible,amazing power mid to late game, and doesn't run of steam or fuel.
The deck is good enough, that I am going to also use it for my modern format deck, without making any changes to use as modern format deck. Usually Standard Format decks, are usually not good enough to use as a modern format deck, in modern format, without changing the deck, by using the older modern format cards. But this deck doesn't need old cards.
So I am making the changes at least semi permanent, at the very least.
So here are the changes:
Turned 1 Galvanic Blast, leaving 2 behind, into 1 more Geosurges, for 3 Geosurges. Turned 1 Signal Pest, into 1 more Chancellor of the forge, for 3 chancellor's.
Added 2 Inkmoth Nexus's.
Updated,the Deck Breakdown, in the Deck Description.
Changed deck name.
February 6, 2012 1:35 p.m.
Changes:
Altho running 3 geosurges can be nice and help get out Chancelor, I noticed during playtesting that I often got flooded with 2 many infernal plunges, geosurges, mox opals,etc.
And since I also noticed that during playtesting there was still enough burn cards, coming out enough, when changed 1 of the Galvanic blast burn cards, into 1 more geosurge, and since there are to many geosurges, then I am going to take out a card slot, and go with 61 cards, 21 lands, instead of 63 cards, 22 lands.
So taking out 1 geosurge, 1 land.
Updating the Deck Breakdown, in the Deck Description.
February 7, 2012 12:03 p.m.
Turn 1 Go Second to draw 1 needed card. Drop Mountain, drop 3 memnites, 1 mox opal, use opal for infernal plunge,sac memnite,for 3 red, Kuldotha rebirth mox opal, for 3 Gob tokens. drop Mox Opal,Kuldotha 1 memnite for 3 gob tokens , sac memnite,leaving 2 red left over, pay 1 red,plunge for 3 red = 1 left over red for 4 red, Drop Gob chieftain,leaving 1 red left over, swing for 14, sac Gob token, Goblin Grenade deal 5 damage to foe, for 19 damage
I can hardly understand, so let's rewrite it:
Draw a card. Play Mountain. Play 3 Memnites. Play 1 Mox Opal. Tap Mox Opal for red, play Infernal Plunge sacrificing a Memnite (3 red in pool). Pay 1 red (2 red in pool) for Kuldotha Rebirth, sacrificng Mox Opal for 3 Goblin tokens. Play Mox Opal, tap it for red and play Kuldotha Rebirth, sacrifcing Memnite for 3 Goblin tokens (2 red in pool, 1 Memnite, 6 Goblin tokens, tapped Mox Opal all in play). Pay 1 red (1 red in pool) and cast Infernal Plunge, sacrificing Memnite(?) (4 red in pool). Pay 3 red (1 red in pool) and cast Goblin Chieftain. MOVE TO COMBAT PHASE, MANA POOL EMPTIES. Attack with Goblin Chieftain and 6 Goblin tokens for 14 damage. HAVE NO MANA FOR GOBLIN GRENADE
First of all, this doesn't work as described because your mana pool empties after each step.
Second, here is a list of every card you played during that turn: Mountain, Memnite, Memnite, Memnite, Mox Opal, Infernal Plunge, Kuldotha Rebirth, Mox Opal, Kuldotha Rebirth, Infernal Plunge, Goblin Chieftain, Goblin Grenade.
That's 11 cards, 12 if you include Goblin Grenade. Please tell me how in the world you got that many cards on turn 1 with no card draw.
February 9, 2012 1:12 p.m.
Good catch on that Mafteechr. When I went thru the thought process, of trying to figure out how to get a 1st turn kill, I somehow missed that.
thanks for pointing that out. Also if you want to, please feel free to try to figure out a 1st turn combo that would squeeze out 13 to 20 damage, or as much damage as can, or a 1st turn kill, win, no matter how it probably won't happen, as long as its theoretically possible,legal,etc.
I busted,exploded my brain trying to think that up, which is why I screwed it up lol. Oh well.
Now that you pointed that out, I will take that combo off the deck description.
Thanks for the comment pointing that out.
February 9, 2012 11:12 p.m.
Ok because mafteechr, and apprentice, and Jodi have made comments, about lack of 3 of's , focus, even though I think I have made a very good, logical case why there is a lot of focus, consistency on 14 pump cards, 13 burn cards, 8 mana ramp cards, 6 goblin token making cards, 10 goblins, etc, then I have decided to playtest the 2 Galvanic Blast, and 2 Geosurges again.
Everybody ele can join me in doing that, if they want.
If I or anybody else honestly truly finds that Galvanic Blast doesn't CONSISTENTLY do 4 damage, instead of 2 damage, and Honestly truly finds, that the 2 geosurges, that when combined with the 3 mox opals, and 3 infernal plunges, doesn't help the Chancellor's, chandra's, come out often, early enough,turns 1,2,3, then I will do the following:
Turn the 2 Galvanic blast, and 2 Geosurges, into 1 more Gob Grenade, for 3 Grenades, 1 more Shrine, for 3 shrines, 1 more Chandra for 3 Chandras, 1 more Curse of the stalking Preys, for 3 curses.
I am going to do that to show, that I do listen, consider what is said, and because its absolutely imperative that Galvanic Blast MUST do 4 damage consistently, or it won't make the cut. And because I would really like to have 1 more curse,for 3 curses, 15 pump cards, instead of 2 curses, 14 pump, 2 more burn cards, for 15 burn, instead of 13, 1 more chsndra for 3 chandra's, instead of 2 chandras.
Those changes would be helpful, but only IF the 2 G blast don't do 4 damage consistently, and IF 2 Geosurges not consistent.
If the Geosurges are taken out, and if the Galvanic blast consistently do 4 damage, then could go with 2 blast, 3 Gob Grenades
And if the Geosurges are consistent, and the G blast are not, then could go with 3 Grenades, and either 3 Shrines, or 3 chandras.
And if both 2 G Blast Consistently deals 4 damage, and if 2 Geosurges are consistent, and if both are consistent, then there would be no changes
February 10, 2012 12:31 a.m.
Ok playtesting Report. Galvanic blast only does 4 damage about 39 to 43 to 53% of the time. And the 2 Geosurges, only helped Chancellor come out turns, 1,2,3, only about 13 to 17% of the time, on turns 1,2,3.
And Turns 3,4,5,6, altho the 2 Geosurges helped the 3 Chancellors come out turns 4,5,6, at least semi consistently, turns 4,5,6, it was redundant with infernal plunge, which already helps Chancellor come out turns 4,5,6,7, semi consistently turns 4,5,6,7.
I must have been very lucky the last time I playtested, to have G blast do 4 damage about 63% of the time, and for Geosurge to help get Chancellor, out turns, 1,2,3,4, a lot of the time.
So because of that, I am going to experiment, test out turning the 2 G blast, and 2 Geosurges, into 3 Grenades, 3 Shrines, 3 Chandras, 3 curses, instead of 2 of each, like before.
So did anybody else test the deck, and if so, did the G Blast, and the 2 Geosurges, do 4 damage, and help bring Chancellor out, early enough and often enough?
After the playtesting, depending on the playtesting, if the new changes aren't as good as they were before, then will undo changes.
Please feel free, if you guys want, to playtest the deck
February 10, 2012 5:45 a.m.
I have playtested the changes, and they are great. 3 chandras and 3 Shrines and 3 Grenades, and 3 curses are great, the right perfect number of them.
4 shrines, or 4 chandras are just 2 many, and 2 of each is not enough, but 3 of each is just right.
If playtesting hadn't misled me earlier, I would have put the changes in earlier. I was already considering those specific changes before mafteechr, apprentice, jodi and others suggested them.
But I got sidetracked, misled by the earlier playtesting making the G Blast seem like they would consistently do 4 damage, and the Geosurges seem like they would consistently get Chancellor out turns 1,2,3,4.
But since the new playtesting showed the 2 G blast, and 2 Geosurges to be inconsistent, and the suggested changes to be great, then I am going to follow, do those suggestion, and make the changes official permanent.
I am glad that I playtested after the changes were suggested. if I hadn't I would have found out the hard way at FNM. or even worse yet, I could have gotten very lucky, and placed top 2,3, had the 2 G Blast consistently do 4 damage, and the 2 Geosurges be consistent, and thought the changes weren't needed, and then found out the even harder way later.
So thanks for the suggestions, and causing me to playtest, figure this all out.
Now all I need to do is go buy and or trade for another chandra, and some shrines(shrines have been hard to find, buy, trade for, in my local meta).
If I get those, I will play the deck in FNM tonight, and give a report on FNM
February 10, 2012 5:22 p.m.
Sideboard out Slots:
- Memnite
- Curse of the stalked Prey
- Infernal Plunge
- Chancellor of the Forge
- Mox Opal
- Chandra, the Firebrand, Or Shrine of the Burning Rage
- Goblin Wardriver
February 10, 2012 6:35 p.m.
Where's Chandra's Phoenix and Koth of the Hammer. Honestly, Koth is a lot better than Chandra.
February 12, 2012 3:55 p.m.
Changes:
Turned 3 Shrine of Burning Rage, into 3 Galvanic Blast to help make sure goblins,creatures get thru to deal damage, get pumped up by Curse of Stalked Prey
Turned 2 Signal Pest, 2 Goblin Wardriver, 2 Phyrexian Metamorph, into 3 Pest, 3 Metamorphs, so would have more artifacts to replace losing the 3 Shrines., and to improve the chances of Metamorph coming out.
Created a Meta Maybe Switch Board. This is kind of like a combination of a Sideboard, and a Maybeboard, but instead of siding in cards between games, matches,etc, instead side cards in, side cards out between tournaments, based on local,regional meta of what players are running.
Meta Maybe Switch Board:
3 Arc Trail, 3 Shrines, 3 Wardrivers, 3 Galvanic Blast, 3 Signal Pest, 3 Curse of Stalked Prey
The Deck as it now is, is the base build of the deck. But if players run a lot of tokens, swarm, that gets out turns 1,2 a lot, then I will side out the 3 Galvanic Blast for siding in the 3 Arc trails between tournaments.
And if that doesn't work, then I will side out the 3 Curse of Stalked Prey for to either side in, have 3 Shrines, 3 Galvanic Blast, 3 Goblin Grenade, or 3 Grenades, 3 Arc Trails, 3 Shrines, or 3 Grenades, 3 Galvanic Blast, 3 Arc Trails, or 2 Pest, 2 Wardrivers, 20 creatures, 3 Grenades, 2 Galvanic Blast, 2 Arc Trails, or 2 Pest, 2 Wardrivers, 20 creatures, 3 Grenades, 2 Galvanic Blast, 2 Shrines, or 2 Pest, 2 Wardrivers, 20 creatures, 3 Grenades, 2 Arc Trails, 2 Shrines
I have put the Meta Maybe Switchboard on the Maybe Board Deck List.
I have updated the Deck Breakdown, in the Deck Description.
I have updated the sideboard out slots list.
I have also put this info in a comment, on the Article.
I think these changes will help out a lot.
Thanks to Masteechr for pointing out a potential problem for which these changes addresses,fixes.
February 12, 2012 4:07 p.m.
Mc Grobert Chandra's Phoenix, altho its a great card, does not fit, and synergize with the deck. Every single creature is better.
Chieftain pumps up the Goblins. the Signal Pest, and the Wardriver(Switchboard)
Signal Pest and Wardriver(switchboard) Battlecry pump give +1 to all attackers, which is vital to pump up Spikshot Elder to make it effective. And Battlecry Pump is more valuable then Chandra's Phoenix
Metamorph copies all my creatures, helps with metalcraft, copies foe's creature. So not taking that out.
Memnites are essential to the deck. If take out the memnites, then might as well scrap, the Rebirths, and if scrap the rebirths, might as well scrap the Chancellors, and the Goblins, and heck might as well scrap the deck
Chancellor help provide early game token boost, and late game goken boost, and late game power, and exile, and bounce deterency
And for all those reasons and more, you would be hard pressed to find anybody who would agree with you. Thats why most Kuldotha Goblin Decks Don't have Phoenix.
Firebrand vs Koth.
Chandra is better, in this deck, because She Reverberates, and her ultimate ability is a win con, and her 1 damage is useful early to mid game.
Altho Koth's ability to help put out a 4/4, mana ramp, a emblem that lets you do 1 damage for each mountain, is nice, but not a game winner like Chandra is.
Also the Goblins get VERY BIG, And Chancellor, is a 5/5, and Metamorph can copy BIG CREATURES, so don't really need a 4/4 from Koth.
Infernal Plunge, and Mox Opal already give me good mana ramp.
And to maximize Koth's Emblem ability I would have to go with more mountains, and take out the Battlecry ability lands, the inkmoths, the Ghost Quarters.
And even if I did that, I am still only getting 3 to 6 damage out of Koth's emblem, if I put more mountains in, and 1 to 4 damage, if don't put more mountains in.
Also Koth cost 2 colorless and 2 red, which is harder to get out, then Chandra's 3 colorless 1 red.
Also if I run Koth, I have to use valuable deck slots to run Reverberate
I can dig a 10 damage Reverberated Grenade to the foe's face, and a reverberated 6 Kuldotha tokens, and a reverberated Plunge for 6 mana, and a 6 damage to foes face, and to 6 of his creatures.
So Chandra is better for this deck then Koth
Thanks for your comment.
February 12, 2012 4:49 p.m.
Altho I appreciate peoples, players comments, and really want to see more comments, please explain why a suggested change is being suggested.
that makes it more likely, that I will use, do the change. And if I don't agree, or do the change, I can explain why I don't agree, and will then give the person the chance to clarify, convince, persuade, sell me, others on a potential suggested change.
Also others who view, visit this deck page, will also be able to see the reasoning for the suggested change.
Most people and Players, want to know WHY a suggested change should be made.
So please explain why suggested changes that are suggested, should be made.
Now having said that, thanks for the comments, and please keep on making comments
Thanks
Mike DH
February 12, 2012 5:06 p.m.
cartwheelnurd says... #21
Chandra, the Firebrand is in no way as good as Koth of the Hammer. Shrine of Burning Rage is a must.
February 12, 2012 5:30 p.m.
Cartwheel you and Mc Grobert really need to learn to follow, listen, to LOGIC, and to the conversation, discussions, that have taken place on this deck page, and on the Article page, about this and other Kuldotha Decks.
If you would have done that, you would have seen a very good point that mafteechr made about Goblins, and Creatures not getting thru, and getting blocked instead, and not getting thru to deal increased damage due to Battlecry, and thus getting pumped by Curse of Stalked Prey.
IF you run 3 planewalkers, and 3 Shrines, 3 Grenades, you will NOT be able to BURN REMOVE BLOCKERS, without getting rid of the 3 curse prey creature pumpers.
And Creature Pumper's and QUICK, FAST BURN CREATURE REMOVAL, are both ESSENTIAL.
And even if you do get rid of the Curse Prey Creature Pumpers, 3 Planeswalkers, 3 Grenades, 3 Arc trails, or G Blast, and 3 Shrines, might not be enough to get rid of the blockers.
The only way to get ride of blockers, and keep the Battlecry pumpers, and the curse prey pumpers(which is essential to keep at least 1 or thye other or both), is to run 3 planeswalkers, 3 Grenades, 3 G Blast, or Arc Trails.
Shrines are TOO SLOW, to use a combined 3 planewalkers, and 3 Shrines. You either have to cut the Shrines, and run the 3 planewalkers, or you have to cut the 3 planewalkers, and run 3 Shrines.
Running both is TOO slow to BURN REMOVE the blockers. Now as mafteechr asked, would you rather run both 3 planewalkers, and 3 Shrines, or would you rather remove blockers, and not have your dudes get blocked, and thus get thru to deal damage.
Also if you run 3 Shrines, and 3 Koth', or 3 Shrines and no chandras, you get no reverberation(which is almost essential)
running out of comment space, will continue in another post below this one
February 12, 2012 6:03 p.m.
Continued from the post above to Cartwheel and Mc Grobert:
Chandra vs Koth. I al;ready made a very good LOGICAL case why Chandra is better in this deck. I am not saying that Chandra is a better overall planewalker card then Koth.
Certainly Koth is a better OVERALL planeswalker card, then chandra.
Now to illustrate the point I am making. in my RG land destruction deck, I have a killer combo Hoard-Smelter Dragon, and Liquimetal Coating I was told over and over again that Hoard Dragon Sucked, was a $1 rare, and that there was better Dragons, then Hoard Smelter Dragon, that should be in deck over Hoard Smelter Dragon.
And they were partially right. Hoard Smelter Dragon SUCKS compared to other dragons, but in my land destruction deck the hoard smelter dragon, was a better fit, then the other dragons that were better, because hoard dragon, and Liquimetal coating is a AWESOME combo in a land destruction deck.
Well that kind of thing applies to Chandra VS koth. Yeah Koth is better, thats why it cost $20 and chandra $10. But like Hoard Smelter Dragon was to the land destruction deck, Chandra, is the better fit for THESE KIND OF DECKS, or THIS DECK at least.
I have LOGICALLY EXPLAINED WHY, in a post above. I suggest you reread that post very carefully, try to understand the LOGIC, and then if you still disagree, then make a LOGICAL case that logically rebutts, and refutes the logical case I made, in the post above.
Metamorph, and Chancellor, VERY BIG 5/5 Goblins, make Koth's 4/4 REDUNDANT. Infernal Plunge, and Mox Opal make Koth's mana ramp ability REDUNDANT. And oh yeah 1 to 3 mountains each dealing 1 damage each for 1 to 3 damage total, makes Koth so much better then Chandra's:
1 point of damage each turn. Reverberating Grenade, blast for 8 to 10 damage to foe's face, or foe's creature, Reverberating 6 tokens, 6 mana, 6 damage to foe and each of 6 of foe's creatures.
CONTINUING
February 12, 2012 6:36 p.m.
There is a example I want to use. Missionaries of a churh, visited me and a friend. Those Missionaries told my friend that he didnt believe in Jesus. My friend said he did, and then used the bible and his church's literature, to LOGICALLY prove show he did believe in Jesus.
Then my friend said since I have LOGICALLY shown that I do believe in Jesus, then why do you accuse me of not believing?
Then the missionaries said, without using LOGIC, in a BRAINWASHEDLY PROGRAMMED ROBOTIC AUTOMATIC way, said you don't believe.
now the reason why I am using this exaqmple is: PLEASE Don't be illogical like those missionaries.
After my friend proved that he did believe, the missionaries just kept on illogically accusing him of not believing like a broken record.
Likewise after logically showing, proving that Chandra is a better fit, then like the missionaries did, just keep on illogically saying that Koth is a better fit, over and over, without listening too, understanding, trying to understand, the logic I used, and without using logic, like a broken record.
Please don't continue to do that. Rather please listen, understand, try to understand the logic I and others use, and to use logic, and make a logical case.
Thanks
Mike DH
February 12, 2012 7:18 p.m.
I would use Adaptive Automaton over Phyrexian Metamorph, he pumps, you don't need a goblin out to use it, and he doesn't cost you two life (not a big deal, but two life is two life, no free shock for your opponent.
mikedh1 says... #1
Sideboard out slots:
January 31, 2012 6:41 a.m.