Noxious Gearhulk Death... pure pure death. This card is THE REASON why I run black and you will see he's totally worth it. Has really great abilities and takes care of any threat as well as boosting your life to keep going.
Verdurous Gearhulk Big daddy V in the house. He protects all your smaller creatures or even makes himself a bigger DADDY trampling over for 8... pretty broken if you ask me.
Kalitas, Traitor of Ghet also fills in the 4-drop slot as a creature that helps a lot against aggro or just value overall board value.
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The Mother, the Khaleesi, The FIRE of this deck, My wifey Chandra, Torch of Defiance is ONE.GREAT.WIFEY! XD Like I would never ever cheat on her that's how good she is. Have absolutely no reason too. All her abilities are SICK and she fits ideally in this deck usually on board turn 3 due to dork then making way with her ramp for a turn 4 Gearhulk, late game card advantage and/or damage to face, kills opposing threats that try to hit on her (how dare they!) and her ultimate, LOL make sure you save all them 1 drops by that time when they're no longer as relevant as early game. You will get to shake your opponent's hand GG after that. Trust me.
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Radiant Flames Lean-Mean-Board-Cleaning Machine. You almost always want this card as your turn 3 play against aggro.
Traverse the Ulvenwald It is a great turn 1 play as well as later on in the game fixing mana, adding a creature or even saved to be played after Chandra's Ult for big damage.
Painful Truths 3 mana - draw 3? yes please. Much needed even as a 1 of. Preferred against control match ups but even against aggro, just be careful with the life loss.
Grasp of Darkness & Unlicensed Disintegration & Ruinous Path I found them to be the fastest and most efficient creature removal in this specific deck.
Cultivator's Caravan Mana fixing, 5 power vehicle, artifact. Just great to have 1 of in this deck.
Consulate Skygate The perfect turn 2 play against aggro. Also it is mainly here to protect Chandra and to get bigger by Verdurous Gearhulk later on for even higher defense or ability to crew.
Weaver of Lightning Now this card however, has definitely over performed! It is a great 3 drop that not only blocks any aggro - down to the ground or flyers - but also chains to deal damage to a lot of small threats when you play spells which we have a lot of low curve ones. I might even bring it up to a 4 of, and eventually take out the Flames, because again this is another reason we don't need to play that many.
As for the Lands they are pretty obvious choices. Duals, man-lands, and some fetches.
SB:
Appetite for the Unnatural - Natural State A split between the two for both aggresive vehicles and other bigger artifacts. Or for enchantments :)
To the Slaughter Since we usually have a hard time dealing with planeswalkers in this deck, it just adds to the destruction package. Gets better in control match-ups as you get to hit Delirium and you trade a 1 for 2.
Transgress the Mind & Lost Legacy are your only saviors against combo. Name cards or disrupt hands before your opponent pulls off some crazy shenanigans
Nissa, Vital Force is the newest addition to this deck. Makes your lands into more huge hulkish bodyguards who can become game enders at the right time with their haste. Also brings back any previously destroyed permanent, and lastly her ult is pretty good against other slower control matches.
And that does it! Hope you enjoyed it... Go ahead grab it for a playtest even! and let me know if you have any opinions of your own on the build or tweaks I can make to both main or sideboard afterwards. If you have more personal questions feel free to message me directly and I will do my best to get back to you as soon as possible!
For now, Captain Out ;)