Maybeboard


Welcome to our Laboratory!
Here, my assistant and my assistant's assistant brew chaos , throw random things at people and drink vials of liquid madness !
So take my hand , and join our Epic Experiment !

Main idea of this deck is causing chaos, be it through crazy enchantments, wheel effects, discards or INSANE sorceries like Warp World . This deck isn't all about playing to win, it is about "playing" part in playing MtG. However, it has it's ways to win, be it raw damage, soft locking board or opponents scooping to Scrambleverse .

While playing this deck, be prepared for a lot of laughts, fun and a nice dose of hate from all those nasty Spikes that are getting even more mad tham I already am.

Let's take a look around our Lab. We will show you few things and tricks . Grab my hand tightly and lets get started!

First of all, sweet ol' mana! No one like when there isn't enough of it…

I'm not going to go over each land here. Main thing is I don't wanna get mana color screwed often, so added lots of dual lands at the cost of most of them being "late" lands.

I'll only mention Tolaria West which is used to get Maze of Ith . It is important land with lots of political aspects.

... and right here We have few machines that also takes care of mana supply.

This deck runs all three avaiable si gn ets , Thran Dynamo because I'm really used to it and Thought Vessel instead of Mind Stone because with Ludevic we get additional draw anyway.

Now this way, go downstairs…

On the left we have brewing tables, vials, electro conductors...

  • Brand - Popping it right after casting (or after resolving) Scrambleverse or Thieves' Auction is really crazy. Focus on their permaments, You are getting yours back anyway.

  • Mana Geyser - Goes infinite with Reiterate and is really fun with Epic Experiment . Enables CMC heavy enchantments earlier.

  • Maze of Ith - Shuts down those pesky aggro and voltron decks, while being late with 1 mana in EDH doesn't mean that much.

  • Muddle the Mixture - Despite access to counterspells, this is only counterspell here. I don't want to stop other players directly, so copy spells are my form of control (copy counter spell that counters your spells for defense) Use to stop wipes or

  • Propaganda - Just to make sure that in all that chaos it is better to attack someone else than me.

  • Rhystic Study - Lots of draw in multiplayer games.

  • Sensei's Divining Top - This card is gold in EDH. Even more in this deck, but I'll explain it in “The only action worth taking is one with an unknown outcome.” section.

  • Treasonous Ogre - Lots of cards in this deck are really expensive in term of CMC. 3 life for R might be a lot, but .. we are mad, so why care about life when You can drop few layers of chaos in one turn.

... And on the right there are brain jars and the tables I use for tortur… inducting certain feelings...

... well, of course those doesn't work every time... but when they do...

  • Fiery Gambit - Despite being single use, I really love this card. Probability for winning 3 flips in a row is very low, but effects are great.

  • Game of Chaos - Fun to play this and pick opponent that is willing to push it forward, not cut it as soon as possible. In my playgroup, we agree that we do around ~10 flips and after that winner decides if we keep going.

  • Goblin Game - Grab your library and hide few cards! Just joking, best way to resolve this is to secretly write down numbers and reavel them at once.

  • Impulsive Maneuvers - People are rather greedy and always hope they will do double damage.

  • Karplusan Minotaur - Use to equalize player with highest life total. Whenever you loose a flip, pick a player that would do the same as you.

  • Planar Chaos - People really HATE this. It often dies at my upkeep, but is fun to use.

  • Krark's Thumb - THIS. JUST THIS. At first look, it simply increases your chance to win a flip. But what if I actually want to lose it? Thumb keeps Planar Chaos for longer. With Impulsive Maneuvers , even if they are attackin

...it really inspire us to experiment more...

... We will mix this …with this... and that... that shouldn't gurgle… and it's getting hot… IT'S GETTING TOO HOT...

... I'm mad? You must be overacting. Now go down the stairs, then first door on the left… It's dark inside? The lights... 'cought' ...they must have broken...

CAN YOU PLEASE CALM DOWN?! Those belts are only for your safety! STOP SCREAMING! I can't focus at all!

JUST HOLD IT A LITTLE MORE, WE ARE ALMOST DONE, IT WON'T HURT AFTER!

... Isn't everything easier now? Life is gonna be simplier... I know that you may feel... Like missing something... Your thoughts are echoing in your head? That's normal for sound to echo in empty spaces...

This deck doesn't have straight forward strategy to win. There are few combos that make it easier, cards that disctracts enemies and suggest them to attack someone else.

All full of madness synergies in this deck:

If you like this deck, make sure to click that button and upvote! Also feel free to suggest cards and make comments!



Glad you liked that, thanks for coming! I can not wait to see you again! Remember to bring your friends next time!

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Updates Add

So I wasn't playing EDH much for past year, but I guess that's gonna change, at least for time of summer. As far as I can see, the .css file went bonkers so I removed it. Images also got timed-out, so I'll have to reupload them.

While being up-to-date with new cards, I got to take a look at all sets and see if there are good cards to include (and there surely are some).

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Revision 8 See all

(4 years ago)

Top Ranked
  • Achieved #1 position overall 7 years ago
Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

48 - 0 Rares

28 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.13
Tokens 1/1 B Creature Minion, Manifest 2/2 C
Folders Saved dex, Favs, Commander, EDH, Sound good! , Interesting edh, edh, edh decks, Inspiration, EDH
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