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Sorcery (1)


A deck which tries to create seven mana in the first turn and play Goblin Charbelcher with the activation for the win on the same turn. The deck plays only one land, therefore Goblin Charbelcher should almost always be game. The second wincondition is Empty the Warrens for enough Goblins.The sideboard is divided in two parts, first the wishboard for Burning Wish and second hate against blue counterspells.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

4 - 0 Mythic Rares

13 - 5 Rares

8 - 6 Uncommons

35 - 4 Commons

Cards 60
Avg. CMC 1.83
Tokens Goblin 1/1 R
Folders Legacy
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