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This is a deck I built to try out the charms. The goal is obviously to win, but the way to get there is either to get out a quick delver, possibly suit it up with runechanter's pike, and let the counterspells and charms run interference/damage, or to get guttersnipe out, and kill them with sheer damage.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 6 Rares

23 - 4 Uncommons

10 - 5 Commons

Cards 60
Avg. CMC 2.03
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