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Cheap Haste (Pauper Matron Goblins)

Pauper Aggro Goblins Mono-Red Pauper

theConspiracy


Sideboard


Maybeboard

Creature (3)


OVERVIEW

This is a pauper Matron Goblins deck! After the edits I have made, it has CONSISTENT turn 4 wins, and if not turn 4, turn 5 almost every time turn 4 isn't achieved. The 17 mountain land base is pretty darn perfect, though sometimes shortage can occur. The ideal number of lands in hand is 2. 3 is a bit too many, and 1 normally means that the game goes longer, which is not very good for goblins!

GOBLIN HORDE

Goblin Sledder: very useful card! Means that we only need to push one goblin through to be victorious.

Mogg Raider: same thing as Goblin Sledder. But, instead of playing sled, this Mogg is cheered up by the evisceration of another Mogg.

Foundry Street Denizen: the goblin we want to push through. We're going to be casting a lot of red spells; this will get big!

Goblin Bushwhacker: if this hits the battlefield kicked, the game pretty much ends. A great game-ender, and just great card. A major win-con.

Goblin Cohort: just a pure value creature. The downside isn't even really a downside; every turn, a goblin will be cast. If not, the deck is being played incorrectly (or the player has bad luck).

Goblin Matron: an all-star of the deck, tutoring up anything for us to use when we need it! Need to tap down a huge creature? Tutor up a Stingscourger! Need some board presence? Tutor up a Mogg War Marshal! Need to win by completely destroying the opponent's life total? Tutor up a Goblin Bushwhacker! The possibilities are there!

Mogg Conscripts: same thing as Goblin Cohort.

Mogg War Marshal: an especially good card. This has extreme value; if you want a chump blocker, you have Mogg War Marshal! If you want exta tokens, you have Mogg War Marshal! Many uses. So much fun.

Mogg Flunkies: a great, big body on the field for cheap. The downside barely has an impact in tribal.

BURN

Lightning Bolt: the best burn in the format.

Chain Lightning: see lightning bolt.

Fireblast: an especially useful burn spell that is great for finishing your opponent off.

LANDS

Mountain: the only lands I need! Nice and cheap.

SIDEBOARD

Keep in mind that a couple cards in the sideboard has a lot of toolbox synergy with Goblin Matron.

Sparksmith: excellent game finisher if the game is going grindy against control or something.

Pyroblast: Against blue decks, like delver.

Death Spark: Excellent against token decks; easily recurrable to ping lots of tokens and/or white weenies.

Gorilla Shaman: the best we goblin players have against affinity. Destroys any of affinity's lands for 0 mana.

Electrickery: WAY better than Death Spark against tokens, though not recurrable.

Smash to Smithereens: another great card against affinity.

Flame Slash: great removal against most pauper creature decks. Will take out most anything, including Hooting Mandrills and Nivix Cyclops.

Stingscourger: useful if a big body that will swing for lethal is present; or just a pesky creature with an annoying ability.

MAYBEBOARD

Mudbrawler Cohort: might be a good choice to switch with Mogg Flunkies depending on the meta. I do sort of like the flunkies pure size, however, as I do need a good blocker.

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Date added 9 years
Last updated 4 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 1.56
Tokens Goblin 1/1 R
Folders Welcome to Nilbog
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