Though at the moment technically standard, I've omitted BFZ cards so as to keep the deck somewhat "future-proofed", or in rotation for longer.
I don't really know how to dissect this one. It seems more or less self explanatory to me. Throw
Thing in the Ice
down as soon as you can, as it's most likely not gonna die turn 2. Use things like card:Curious Homonculous and
Baral, Chief of Compliance
to pump out your instants faster, and transform Thing in The Ice by turn 4 and swing. Use burn spells for damage when applicable, removal when necessary, and tap the opponent's bois with
Take into Custody
and/or Keep 'em there with
Ice Over
.
Obvious synergy with
Weaver of Lightning
is obvious.
Baral, Chief of Compliance
is the main reason I'm running 3x
Negate
and 2x
Disallow
, as opposed to just 4x Disallow.
Dynavolt Tower
is mainly just there to help your removal get even more dangerous with
Harnessed Lightning
.
Lots of 1 drop instants like
Take into Custody
, or
Shock
to help transform your thing a lot faster.
Stacking
Fevered Visions
is a must whenever possible, unless you can transform one of your
Thing in the Ice
creatures.
Overall, this deck isn't as budget as I'd like to be, but it's still a fun deck that can sometimes drag out games to a sludge-fest. Which might be what you're after? It's also the only deck that I'd run at the moment that has 65 cards in it. Usually I stick the the holy 60 card count, and very rarely 61, but I think given the nature of the deck, it's more forgivable, if not encouraged to have slightly more cards.