Yo dude... Why so angry? Here, come into my Sphere of Safety and take a hit. It'll Pacifism you. Don't get too crazy though. If you get Arrest-ed, then I'm gonna have to Banisher Priest you from my place.
At first glance, this deck runs a very early-game skewed mana curve, with 16 one-drops, 6 two-drops, 10 three-drops, 4 four-drops, and 2 five-drops. However, the creatures actually scale incredibly well since they are mostly enchantment creatures with the "Bestow" ability. With this in mind, this deck actually runs 20 one-drops, 10 two-drops, 10 three-drops, 12 four-drops, 2 five-drops, and 3 six-drops. With this type of midgame transition, I would normally run 23 lands, but since this deck has scry, I'm going to use just 22 lands instead.
Also, after doing the mana calculations, this deck will run smoothly (statistically-speaking anyways) on just 4 blue lands out of 22. That means that if you're on a budget, you can use 4x Temple of Enlightenment and skip out on the Hallowed Fountain. Also, since the Bident of Thassa is the only 2-Blue mana cost card, you can go even more budget by running 4 basic Islands and replacing Bident of Thassa with a Spear of Heliod.
Ok, onto the best part of any deck! ... It's secrets... 0_o"
There are 8 white removal cards (Pacifism for bombs and annoying regenerate, deathtouch, first/double strike, flying creatures and Banisher Priest for the indestructibles). Being 1/6th of the deck, there is a good chance that you will draw at least 2-3 of them per game, which should be enough for you to shut down their offense and swing with a couple buffed up creatures (with lifelink and/or first strike) to set the tempo in your favor. Also, come turn 5, I can play a Sphere of Safety and pretty much be unattackable (I should have about 4-5 enchantments out by then) as well as unblockable (Aqueous Form).
The cores of this deck are definitely Ethereal Armor, which benefits from the fact that 30 of the cards in this deck (exactly half) are enchantments, Eidolon of Countless Battles, which benefits from 33 of the cards in this deck (over half), and Aqueous Form, which gives me unblockable and SCRY! The first two cards allow for very flexible scaling of performance throughout every stage of the game and synergize very well together. Then, Aqueous Form helps me ensure damage gives me control over my draws. If I were to put an Ethereal Armor on an Eidolon of Countless Battles, I would be benefiting from literally every non-land permanent in this deck. If you happen to have any Mutavault, then throw them in! You can tap Mutavault for it's own cost to become a creature and buff Eidolon of Countless Battles by +1/+1 as a combat trick.
Ideal 3-turn Win:
Turn 1: Play a Hopeful Eidolon or a Nyxborn Shieldmate.
Turn 2: Play an Ethereal Armor and Aqueous Form on the one-drop. Swing for 4 damage. Scry for another Ethereal Armor if it's not already in hand.
Turn 3: Play two more Ethereal Armor and swing for 16 damage.
Turn 4 (if needed): If you only had 2 Ethereal Armor, then T3 would have dealt 9 damage instead. This leaves your opponent at 7 health, which would still result in your victory if you can protect your creature with Brave the Elements.
Since this deck is centered around the theme of enchantment creatures, I can resist the temptation of Soldier of the Pantheon, Phalanx Leader, Fabled Hero, Boros Reckoner, Brimaz, King of Oreskos saving me some money as well.
SIDEBOARD!!
As this is a mostly-white deck, Stormbreath Dragon is a big problem. In response, I have 4x Celestial Flare in the sideboard for when my opponent inevitably either blocks or attacks with just Stormbreath Dragon. This also helps against hexproof creatures that I can't enchant. It also works to counter Gods, but only side in vs Gods if for some reason, the Pacifism, Arrest, and Banisher Priest aren't getting the job done.
Another weakness of this deck is planeswalkers since I cannot enchant them. If you are fighting against a Gruul deck with Xenagos, the Reveler, a White deck with Elspeth, Sun's Champion, or a Red deck with Chandra, Pyromaster is being a problem, then side in Pithing Needle.
As one who controls, it sucks when your opponent shuts down your buffed creature with a Pacifism of his/her own. If this is happening, then side in 4x Wear//tear for the 1-drop enchantment removal.
Finally, considering you can never really know what will happen at a FNM, I have 4x Detention Sphere sided in to deal with any surprises.