pie chart

Cho-Manno & Friends

Commander / EDH Mono-White

MULRAH


Maybeboard


This rebels-themed deck is my monowhite entry into a cycle of "adaptive" budget monocolor decks. Like the other decks in the cycle, this deck can adapt to opponents' decks, in this case by using the tutoring abilities of many rebels to call up answers to key threats. It is also designed in a modular fashion, so you can swap some modules in and out to increase variety of gameplay. Using Lin Sivvi, Defiant Hero as the commander will make it more consistent but also a little more boring, so I've set Cho-Manno, Revolutionary as the default commander.

This budget deck has only a few cards going above $1 and was built with the 8x8 method, by which I create eight modules of eight cards.

Every EDH deck needs ramp, removal, and card draw. These "standard" modules check these boxes, tailored to the needs of this deck.

  • Ramp: Not surprisingly for monowhite, this suite is filled with fairly generic manarocks and the few go-to white "ramp" cards that show up in any monowhite deck. Sadly, none of these cards feed into the deck's theme.
  • Card Draw: Unlike most other monowhite decks, many rebels provide a built in way to consistently gain card advantage. All but one card in this suite is a rebel that can tutor up other rebels.
  • Removal: Half of this suite consists of rebels that can be tutored up by the cards in the previous suite. Condemn doubles as a combo piece (see below). Distorting Lens makes Lawbringer and Lightbringer able to take out any creature. Disenchant and Mass Calcify are the only noncreature and mass removal (respectively), which is a little light.
  • Fun: I typically include a "fun" suite in all my decks, consisting of unique effects somewhat related to the deck's theme. These to spice things up when they appear but are not required for the deck to work. For this deck, these effects are not all that related to the theme and are instead just miscellaneous cards that would be fun in any monowhite deck.

These two modules should be in any build of this deck by default, as they provide the main path to victory and the tools to make the deck "adaptive."

  • Lifegain Combos: Taking advantage of the deck's ability to tutor up rebels, various combos are available to massively increase your life. With a way to sacrifice a creature and gain life off its toughness (e.g., Condemn), Task Force + Outrider en-Kor can give you infinite life. Though unrelated to rebels, Famished Paladin + Resplendent Mentor do the same thing. Storm Herd and Soul of Eternity provide payoffs for such a massive life total.
  • Rebel Toolkit: Although a lifegain combo is your swiftest way to victory, you might not have Condemn or one of its variant in hand (and unlike the rebels, you can't tutor them up). In this case, you're going to need to slow the game down and come up with some answers to anything that might be coming your way. This suite provides numerous tools you can tutor up to respond to threats or take advantage of opportunities. If your board state evolves enough, you can tutor up Mirror Entity and do an alpha strike for the win.
  • Cho-Manno, Pariah: Slapping Pariah onto Cho-Manno is a great way to protect yourself, and this suite helps you do just that by providing Pariah itself along with ways to fetch it. Other cards like Entangler strengthen the synergy between these two cards.
  • Instant Interaction: A huge advantage of the rebels' tutoring abilities is that they can happen at instant speed, so you take a draw-go approach to the game, leaving mana up on opponents' turns to respond as needed. If nothing happens, you're free to tutor up a rebel right before your turn, but you're ready if something does happen. This suite provides instant-speed interaction to help protect your board state and keep you in the game as long as possible.

To change the feel or strategy of this deck a little, suites in the maybeboard can be swapped in for suites currently in the deck, particularly the "fun" suite or the "instant interaction" suite.

  • Rebel Assault: This module includes a handful of rebels well suited to attacking as well as some instant-speed buffs you can play on others' turns. These aren't the strongest creatures out there, but you can target them with Lin Sivvi and other rebel tutors. You do need a way to win, even if you have infinite life, and these provide more options in case you haven't drawn your Soul of Eternity.
  • Equipment: This suite can help push the deck toward a more proactive voltron strategy. Slap as many of these on Cho-Manno as you can and go to town. Alternatively, if you're using the "Rebel Assault" module, these can be spread around to augment any of the creatures or used on a primary attacker.
  • "Hatebears"/"Stax": This suite can help slow the game down until you can assemble your infinite life combo. While these cards are effective, they might be annoying to your opponents, especially in more casual settings, leading to undue attention being drawn your way.
  • Miscellaneous Rebels: If you want to go all-in on rebels, this suite will do the trick, as it includes cards common to other Lin Sivvi builds. I have not included them by default because these cards generally seem pretty weak. You'd rather tutor up one of the rebels that help you win the game or directly answer a threat, and those options are already included in the main deck. There also aren't a lot of incentives for playing multiple rebels,

Suggestions

Updates Add

Although Darien is a more powerful and popular commander, I found that deck to be pretty one-dimensional. It could be that's exactly what I want sometimes, especially if I want to play more of a laidback "intro" deck with strangers, but I don't want to give short shrift to monowhite, which is already lagging in so many other ways behind the other colors.

Instead, I've switched the build over to a classic Lin Sivvi rebels deck. I feel like this will fly even further under the radar than Darien, but it has the potential to combo out for infinite life as early as the fifth turn. I also like that it ought to play a little differently depending upon your opponents and the answers you need to tutor up to stay in the game. Finally, it can easily switch over to Cho-Manno as an alternative commander for a rather different experience, even if most of the cards are the same. We'll see how it goes!

Comments

93% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

22 - 0 Rares

23 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.17
Tokens Copy Clone, Human 1/1 W, Knight 2/2 B, Morph 2/2 C, Pegasus 1/1 W, Spirit 1/1 W, Thopter 1/1 C
Folders Budget Commander - Monocolor Adaptive Cycle
Votes
Ignored suggestions
Shared with
Views