Deck Strategy: Ramp like crazy and turn your weenies into hydras. Swing with hilariously large creatures for hilarious damage.

Deck Description My first stab at a deck with Chorus of the Conclave. Was incredibly surprised with not only how well it performed but by how much fun it is to play. What's better than killing someone with a 12/12 Chargin Badger? Nothing. This is nowhere close to a competitive deck, and still very much a work in progress, but it has taken down precons with ease. There are some obvious auto-inclusions for this deck that I don't have in inventory currently but would still love any feedback you guys have. (This is also the first time I've made/posted a deck on here so any tips for formatting are welcome as well.)

Deck Notes: Ramp is all important in this deck and the impact it has on your game is much more physically evidenced than in other decks as it directly impacts the exact size of creature you can play. That and the fact that we are running and 8CMC commander makes it a top priority. Draw is also king here as filling your hand with ramp and creatures to maintain your board state is key. Removal may seem sparse here but more often than not even when it is drawn it isn't used simply because playing what essentially boils down to hydra-esque monsters every turn leaves little else needed to take down opponents. (My local meta is not incredibly competitive but still features many 2017 precons and similarly powered decks.) Some of the creatures that have been included will soon be replaced by better, equally cheap, ones (these were all supplied from my current inventory so there will be some upgrades in the future). Some creatures are basic ones that are simply included so that I can laugh when I turn them into a +10/10 monster and throw them down on the board (Charging Badger etc.) You'll notice quite a lot of "Return creature to your hand" powers throughout the deck. These are there to 1) bring ramp creatures back to your hand and replay them. 2) bring creatures that were played pre CotC back to your hand so you can play them post Cotc ten times larger and ready to roll.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

9 - 0 Rares

19 - 0 Uncommons

40 - 0 Commons

Cards 100
Avg. CMC 2.56
Tokens Adorned Pouncer 4/4 B, Clue, Morph 2/2 C, Resilient Khenra 4/4 B, Servo 1/1 C
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