An important thing to note about Chun-Li, Countless Kicks is that you still have to pay the mana cost for the copies that the triggered ability creates.

So,mana ramp becomes pretty important when you are intending to cast multiple copies of spells frequently. That's why there's so mana mana artifacts in the deck, because Azorius does not have a lot of good cheap mana ramp.

Important redundancies in the deck are low mana cost instants that draw cards, draw effects that also discard to get impactful instants in to the graveyard more quickly to more easily exile them with Chun-Li, and impactful permanents that are triggered by the repeated casting of instants exiled by Chun-Li.

Massive edit: Had a plan for how to build this deck focused around artifacts like Aetherflux Reservoir and Sphinx-Bone Wand, but when I played it, it was just too unwieldy. I would end up not even summoning my commander because I didn't have enough instants in the graveyard to be worth it. I had too much focus on the artifacts and tutoring them and protecting them that it completely overshadowed the focus on instant spells to make Chun-Li work as a commander.

So I realized that the deck doesn't really work as an artifact focused deck. The best artifacts will still be in the deck, but I'm removing most of the artifact synergy cards and letting them just be part of the 99 rather than the primary focus of the deck.

Chun-Li works with instants, and the deck is going to be re-built to make Chun-Li work.

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98% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.83
Tokens Bird Illusion 1/1 U, Construct */* C, Copy Clone, Drake 2/2 U, Elephant 3-3 G, Human Soldier 1/1 W, Monk 1/1 W, Pilot 1/1 C
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