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This deck is actually an evolution of a deck I was using last night. The original deck used nightveil specters and attempted to steal cards of my opponent. When in one of my games i stole my friends guttersnipe, i had the greatest idea ever. With each cipher they are being cast from exile and the keyword is cast.

The goal here is to get an unblockable, preferably the invisible stalker since it also has hexproof. A guttersnipe onto the field, and start chaining ciphers dealing the 2 damage on each cast, and again when you swing with the unblockable. The greatest thing about this is if you have hidden strings in your hand since you can chain them for as many as you have.

Turn 1 > Steam Vents/Blood Crypt

Turn 2 > other land (the one that isnt on the first dual, if its a shock pay the shock) > Invisible Stalker

Turn 3 > Third land > Guttersnipe > swing for 1

Turn 4 > Hidden strings > Hidden strings > Paranoid delusions/Hands of binding = 6 dmg > swing stalker > 7 dmg (14 total)

Turn 5 > swing for game, any more casts is just icing on the cake.

This version can also be done a bit more safely if you have a 4th land on turn 4 and draw a Temporal Mastery which will allow you to perform your turn 5 without letting you opponent have a turn 4/5. Another version would be if you have 2 guttersnipes.

Turn 4 > guttersnipe > swing 1 (2 total)

Turn 5 > Hidden strings > Hidden strings > Paranoid Delusions/hands of binding = 12 dmg > swing for 13 (27 total)

Everything else in the deck is there in case the game goes to mid game because they get rid of an early guttersnipe or something. The Consuming Aberration to mill them out which works the same way as guttersnipes in this deck. Plus if you run across a deck that can slow this one down, i suggest throwing in a fling for the aberration, fling a 30/30 creature? Sure thing!

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So i made a few minor changes from where the deck was originally, still the same idea, just a few changes for mid-late game. One change I was thinking of, as a way to keep yourself alive a bit might be through the use of Exquisite Blood, this card can save you when you know you need like 1 or 2 more turns to finish burning them with the guttersnipe, where the dmg you are doing will heal you as well. Gonna play around with it, see how valuable it becomes or not.

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Revision 2 See all

(11 years ago)

+1 Phantom Warrior main
+2 Exquisite Blood main
-1 Fireshrieker main
-2 Think Twice main
Top Ranked
  • Achieved #55 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

18 - 2 Rares

10 - 2 Uncommons

24 - 0 Commons

Cards 60
Avg. CMC 2.75
Folders main decks
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