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Burns/Removals (1)


Playstyle: Storm, Control, Value

Commander abilities:

Whenever you cast a instant or sorcery, krark tries copy that spell or returns it to your hand. Idea is get to spam same spell so you need a lot of krark's so you get enough copies and you get it back to hand. This is also a partner deck, Sakashima becomes copy on any creature on your side there is, also there is no a legendary rule. You want copy krark and copy sakashima even more.

Strategy/Goal:

  • Use your commander combo to get more and more krarks. Krark's Thumb is also one of the key piece, you don't need that many krarks with that artifact. Newly added Veyran, Voice of Duality doubles amount of krark's on the battlefield, and stuff like Twinning staff or Thousand-Year Storm

  • Counter spells doesn't work very well on 1-2 krarks, but with +3 it's easy to counter any major spells, again and again so this can get pretty control heavy.

  • When you have enough krarks, over 5 (4 is still risky without Krark's Thumb), you need red mana spell and some sort of burn. Spam mana spell as much you can, then just dumb some mana to x burn spell.

  • There is also Narset, if you combine it with any wheel effect you should be way ahead everyone else. but be careful, you simply don't block anything so don't make yourself biggest target until you are close to win combo.

Endgame:

  • Simply wincon: Lot of krarks, mana spell and x burn. Krark's Thumb really helps

  • Prevent others from winning with counter spells.

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Comments

97% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 1 Mythic Rares

34 - 8 Rares

32 - 3 Uncommons

17 - 8 Commons

Cards 100
Avg. CMC 2.71
Tokens Copy Clone, Elemental 1/1 R, Elemental 4/4 UR, Giant Wizard, Servo 1/1 C, Treasure
Folders Misc decks
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